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Hand Made Guns Overdrive

An overhaul of the "HandmadeGuns" mod that seeks to take this open source gun mod to the next level. All assets have also been better translated to English for ease of use.
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HandmadeGunsOverdrive-4.0.0.1BETA.jar

File nameHandmadeGunsOverdrive-4.0.0.1BETA.jar
Uploader
TrollionaireTrollionaire
Uploaded
Sep 10, 2026
Downloads
15
Size
1.4 MB
Mod Loaders
Forge
File ID
8849066
Type
B
Beta
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:hand-made-guns-overdrive-1189504:8849066")

Learn more about Curse Maven

What's new

HandmadeGuns Overdrive — Beta Changelog

Released Changes

Features

  • Added Creative Mode infinite ammo.

  • Added a global admin infinite-ammo toggle:

    • /hmg infiniteammo
    • /hmg infiniteammo <true|false>

Fixes

  • Reworked headshot detection to validate actual projectile impact locations against the target.
  • Improved entity hit ordering and fixed several incorrect or missed headshots.
  • Fixed Flan's armor arms not following HMG's temporary third-person quick-ADS firing pose.
  • Fixed heavy weapons causing broken or desynced jumping behavior.
  • Heavy weapons now reject invalid jumps before vanilla movement instead of correcting the player afterward.
  • Removed jump velocity clamps and downward correction teleports.
  • Improved client/server jump-state synchronization.
  • Fixed explosion cover checks so grass, flowers, ferns, crops, saplings, vines, cobwebs, and other non-protective blocks do not weaken explosions.
  • Improved explosion cover detection for actual physical blocks such as walls, glass, fences, doors, and slabs.
  • Fixed explosion damage becoming excessively weak from vertical separation.
  • Explosion damage now uses horizontal distance for falloff while keeping a vertical blast-radius limit.
  • Terrain and solid cover still reduce explosion damage normally.

Work in Progress

Named Gun Animations

  • Added the foundation for optional named gun animations.

  • Supports custom fire, reload, inspect, bolt, magazine, additive, looping, reversing, hold, and transition animations.

  • Added animation priorities, interruption, crossfading, and presentation-only animation events.

  • Added content-pack JSON loading and fallback behavior for legacy guns.

  • Added an optional inspect input and animation API/event support.

  • Existing HMG meshes, pivots, visibility logic, VBO/display-list caching, and legacy animations remain supported.

  • Currently needs broader in-game testing across:

    • first and third person
    • NPCs
    • GUI/preview rendering
    • nested and mounted guns
    • attachments
    • reload/inspect/switch behavior
    • multiplayer and dedicated servers

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