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Halo & MDE (Ft. Combat Evolved)

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File Details

Halo & MDE - MC 1.18.2 - 1.6 - The Prevalence + Forerunner Ecumene

  • R
  • Mar 19, 2024
  • 85.22 MB
  • 1.1K
  • 1.18.2
  • Forge

File Name

Halo MDE - MC 1.18.2 - 1.6 - The Prevalence + Forerunner Ecumene.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:halo-mde-445205:5193811")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

IMPORTANT: Almost every Custodian Mob IDs renamed

Added Quarantine Rifle, only seen briefly on the Halo 4 terminals. Behaves like a buffed Arcane Sentinel Beam

Added Yitai Custodian Weapon, with a long range mode and a beam mode

 

Added B.O.B and Arbiter armor sets (the latter with a sealed helmet variant)

 

Added a lot of Forerunner armor sets from Halo 4 and Halo Origins

 

Added new Forerunner mobs using the new content

 

Added Forerunner Sentinel Aggressor from Halo: Combat Evolved. As if we did not have enough beam-based weapons already, a new Sentinel Beam with a more red laser was added along side it

 

Added new Forerunner variants of the Hard Light tool set

 

Added Forerunner Armiger mob and armor set, the blue variant of the Lost Promethean (this new one being neutral)

 

Added new selectable species for the player: Forerunner Armiger. Grants iron golem sounds when hurt/dying and makes their blood glowing orange

 

Added two sets of armor based on Al-An from Subnautica

 

Added Ergaslyr and Kalvryr Variants, added the new Aímaslyr-tier armor with variants too

 

Added new Nevhaseíba mobs

 

Added Armiger Armor randomized teleport, the same keybind behaves differently with both Forerunner Combat Skins and Custodian Armor Variants

 

Added Universal Coordinates item, making the management of Cosmic Gate data a lot easier in both singleplayer and multiplayer

 

Added Silver Shroud Nemesis + armor set and new sword

 

Added more Architect/Precursor content from Subnautica, including Robo-Crawlers, Ion Cubes, recipes for the Sigma Architects, a huge block selection... All of it to both serve a friend and consistently separate the Precursor art direction from Custodian's

 

All energy shielded armor is compatible with each other + shield visual effects enhanced

 

All Elite Helmets have HUD now

The command "mde" now has one more main string: "kits", a way to give the player loadouts based on species, rank and more

 

Forerunner Armiger Shell armor has long sleeves now and, with that, can be fully used in space. Also given sentinel-based shields now (reflected in the recipe too)

 

Custodian Ypirétis variants added and reworked. Any Custodian construct, because of lore logic, can only be tamed with Universal Abstract Data

 

Overall Custodian art direction changed/improved

 

Various Armor Textures fixed

 

Some helmets use new models now

 

Bungie Promethean weapons overheat now

 

Armor and mobs' knockback resistance reconsidered

 

Nerfed Yag Blocks

 

Buffed Titanium/Lead ore spawns

 

Covenant/Forerunner blocks ignite in blue Soul Fire now

 

Hard Light Bricks have animated textures now

 

Cosmic Gates can be used by the Silver Shroud players now

 

Most block textures that were 64x64 pixels resized to 32x32. Also redesigned visual Alloy, Covenant, Forerunner and Yag block materials (Example: Covenant blocks look more shiny, Forerunner blocks look more dusty and heavy...)

 

Forerunner "Golden" Textures now look golden (hilarious), including blocks, the Sentinel Major, its beam and scrap items

 

Forerunner Beam Emitter structure is now a near 1:1 replica of the one found in Halo: Reach's Installation 04 firefight map

 

Sigma Architect sounds' volume reduced by a 75%

 

Heavily optimized the mod's tick update usage

 

Some mobs accuracy when shooting greatly improved

 

Custodian/Nevhaseíba mobs' drops enhanced

 

Rebalanced Custodian Travelers' spawn rates

 

Fractal Suns and Shielded Object on The Prevalence/Pocket Dimension and Nevhatreqyos/Nevhatreqyos Barrens visually improved

 

A lot of insane small details, fixes and improvements

 

...

 

Removed sanity from Máekran