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Halo & MDE (Ft. Combat Evolved)

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File Details

Halo & MDE - MC 1.18.2 - 1.5.6 - Life is Work Update

  • R
  • Nov 30, 2023
  • 86.75 MB
  • 208
  • 1.18.2
  • Forge

File Name

Halo MDE - MC 1.18.2 - 1.5.6 - Life is Work Update.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:halo-mde-445205:4914100")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog:

IMPORTANT BY REQUEST: Ammo/Energy counter on toolbar via gamerule "mdeOldHud"

 

Even more accessibility addons

 

Lots of addons to potion effects and particles

 

Forerunner & Custodian weapons' or shields' particles changed

 

Digital Matter and Data Branch behave sightly different

 

Gave the in-mod key-binds its own category (about time)

 

Night Vision helmet feature truly optimized

 

Sentinel Model remade

 

Added new Sentinel Beam weapons (Along four other variants)

 

Added new mob: Forerunner Sentinel Major. Wields the Golden Sentinel Beam from Halo 2 and has a greater armor value

 

Sentinel Aggressor sounds corrected

 

Encouraged using the advancements to know about the mods' progression

 

Fixed some rather important machine-related bugs

 

Nerfed Zealot/General/Field Marshall energy shields to MAK tier

 

MAK Energy Shields Generator and the new Improved Covenant Energy Shields Generator can be used to craft Elite Zealot chestplates (No longer using Forerunner Shielding)

 

Sentinel Aggressor has MAK tier shields while the Sentinel Major has Prefect tier shields

 

Both Sentinel variants can drop their respective Sentinel Scraps, useful to craft either Forerunner Alloy Ingots or Plates

 

Vanilla monsters will no longer spawn in the Forerunner Shield World + decreased animal spawn rates

 

Elites and Brutes (Player or mob) will only display their unique "hurt" sounds when damaged without shields

 

Forerunner Machines and Lockers can detect if the player is a Reclaimer or a Forerunner and will close the GUI if they are neither

 

Projectiles are despawned on impact with any living entity, fixing the long existing bounce bug while the entity had i-frames

 

Solidified gun-related code

 

Introduced to a brand new gun shooting system, although is still in process. Rebalances the guns and makes automatic weapons way better. This feature can be enabled via the "mdeBetterGuns" gamerule

 

Brought back our dimensions' Shaders support

 

LOTS of improvements