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Hah! Ueuh~ / Re:Zero Mod

Hah! Ueuh~ / Re:Zero Mod, adds abilities and content from the ReZero Anime!
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Hah! Ueuh~ / v.2.5.1 [NEOFORGE]

File namehahueuh-2.5.1-neoforge.jar
Uploader
NoiiLiveNoiiLive
Uploaded
Aug 10, 2026
Downloads
51
Size
2.5 MB
Mod Loaders
NeoForge
File ID
8613459
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:hah-ueuh-1244751:8613459"

Learn more about Curse Maven

What's new

Hah! Ueuh~ / v.2.5.1

Bugfixes

  • Fixed the spirit add/get commands
  • Fixed spirit & normal magic not properly showing in Forge
  • Fixed visuals for Morningstar & Guiltywhip in Forge
  • Added in commands
    • /rezero skill cooldown (player) (true/false)
    • /rezero skill manacost (player) (true/false)

+

Hah! Ueuh~ / v.2.5.0

Added Spirit Contracting System

  • You can now contract with various grade of spirits
  • Spirits must be bound to anchors to be used (must use a glintstone item)
    • If an anchor is lost, you can use /rezero spirit unanchor (name) to return it
  • Contracted spirits lend their mana to help you cast spells
    • Spirits will naturally drain mana from the air as they are in their anchors
  • Spirits will prevent you from drawing from your Od, and offload your heat/strain from spell casting
  • Spirits will grant you access to their magic type if you do not already have it
    • You only gain access to certain spells, relative to their grade
    • You cannot use your own mana to cast these spells
    • You must have the spirit on/near you to use them
  • Added a hidden Spirit Affinity stat
    • Affects your chances to gain spirits when communing
    • High affinity almost guarantees spirit contracts
    • Low affinity almost entirely blocks spirit contracts
  • Spirits also contain levels, and will evolve to the next grade over time and usage

New Spiritual Arts Category

  • The Main GUI now has a Spiritual Arts section
  • This contains both new skills for managing spirits, as well as any magic you gain from a spirit
  • Added "Spirit Commune" skill
    • This allows you to commune with nearby spirits, in attempt to form contracts
    • Heavily prioritizes spirits of your same magic affinities
    • Spirits are more likely to appear in high mana, no miasma chunks
    • If a chunk is low in mana, or contains miasma, spirits will likely not be able to be found there
  • Added "Anchor Spirit" skill
    • Opens up a menu to place a glintstone, to bind a spirit to
  • Added "Spirit Renaming" skill
    • Allows you to name your spirits personally

Changes / Additions

  • Magic Spells are now gated behind your Magic stat
    • To obtain access to high cost spells, you must have the capacity and training to reach them
    • Or alternatively, you must contract with a Great spirit of that type to access them
  • Added Beatrice entity, contractable spirit (only through commands)
  • Added Puck entity, contractable spirit (only through commands)
  • Added Glintstone Ore & Glintstone, to store spirits
  • Added new weapon, "Morningstar"
    • Has a normal throw, and spin attack
    • Normal attack deals damage based on distance, hurting more if hit up close
    • Spin can be continuously inputted, allowing you to ramp up speed and momentum to deal more damage
    • The weapon can also use and supports mace-specific enchantments
  • Added new weapon, "Guiltywhip"
    • Has a sweeping and straight attack
    • Can grapple onto blocks for movement
    • Can grab entities and items off the ground
    • Deals more damage based on how direct the hit is (closer to the tip = more damage)
  • Lion's Heart is now immune to Ol Shamak
  • Al Shamak now ignores Ol Shamak trapped entities
  • Door Crossing now spawns in the middle of the room
  • Door Crossing now only lets you leave if you shift in the door (This way you can use doors generally without worrying about being forced out)
  • Added Subaru's Armor
  • Fixed issues with Witch Factors
  • Fixed issues with Distant Horizons

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