Description
To be noted that we've made a discord server to support our next updates. You can join, it requieres no login, and it's mainly for voting what you guys would like to see in the following updates. Here's the link : https://discord.gg/JMd3rqkd
On the 14th of Septmeber 1812, Moscow burns to the ground and millions die. Out of those, many were infected with the Blight already, a disease gained by the Russians in the Russo-Turkish War (1806-1812). Somehow, the corpses reanimate and the zombies begin to walk the Earth for the first time. Between 1812 and 1814, the French, Austrians, Bavarians, Prussians, Russians, Danish and British unite, despite pointing their bayonets at each other's throats just a few months ago, in the desperate battles of Berezina, San Sebastian, Leipzig, Kaub, Tyrol and Waterloo. From 1814 onwards, all of Europe was struggling to survive... until the British put Europe under quarantine in late 1815. Now, what remains of the living, you do not know, but you find yourself one of the last alive in Europe, together with some locals that, somehow, survived all this madness with the help of iron giants. Now, it is time for you to make your own path, to get through the survival and fight for something greater. You have the blackpowder, but do you have the guts?
Here's what this mod adds:
-blackpowder, the very fabric of all firearms, as well as dynamites. You can either use the old ways to take gunpowder from lush green, dubious creatures that also roam the Earth, and make with it and coal and sulfur blackpowder, or...you could search for lava pools beneath the ground for sulfur, then aim for saltpeter, either through mindless mining or by hunting amethyst geodes, for there is spawning a much purer form of saltpeter. Three saltpeter pieces and one coal will make gunpowder.
-brass, which is a new metal, used both in the making of percussion caps and in the making of metal sheets. Here's the recipe for a brass ingot: 
-the sabre, a sharp and light sword that you'll find very useful in melee fighting the hordes of zombies. Here's the crafting recipe: 
-the slayer's sabre, a sabre deemed for only the mightiest survivors. 
-the lance, a long-range melee that's as tall as the player. This is a modern, lighter version of the pike, with better handling, higher attack speed while offering almost the same reach and damage output. It can only be bought by the weaponsmith villager. Has the "charge" ability, which will dash through zombies and kill the ones the tip of the lance digs into, which is very useful when encircled.
-the cross, a sign of hope for you and of fear for the zombies, with this equipped, you cannot get infected by the Blight, and you can also sometimes summon the lightning to your advantage against the undead.
-the grenade, a rare and costly blackpowder grenade appeared in the XVIIIth century. Don't hold it too much, or you'll blow up yourself!
-the tar bottle, a common explosive among sailors. This one sets a small place on fire, especially wood. Cheap to produce, and decent throwable if you can't afford a grenade. (in the middle is a normal bottle filled with tar, you can make it by brewing coal and sugarcane) 
Note! You will need to craft fuses in order to make either a grenade or a tar bottle. Here's the recipe for it:
-firearms, you won't resist the hordes of undead without these. These are of three types: normal (flintlock pistol, blunderbuss, musket, rifle and carbine), rare (brass pistol, navy pistol, the needle gun) and experimental (shotgun and bolt rifle). The first can be either crafted or bought by the firearms master, which you can distinguish from other villagers by his advanced age, and, in case he didn't spawn in the nearby village, know that they use booskhelves as their block. The second category cannot be crafted and are also sold by the firearms master, but at higher prices and levels than the normal weapons. The third category can only be found by buying them from the firearm engineer, which is very rare to find and so, the best method is to convert a villager into one with a TNT block, but beware that his guns are only one of each type, and that they have sky-high prices, although they are worth it (especially the caps musket). You can also buff your attacks by listening to music discs bought from the royalist (spawns a lot in taiga biomes, you can recognize one by his blonde hair and golden monocle). Here is a brief of each weapon:
*Flintlock pistol- this little guy may have low damage and range, but its fast reload make it useful enough as one's first gun. Has the lowest recoil, so best for starters. Has piercing through 1 target and a base firedelay of 100 ms. Here's its recipe: 
*Blunderbuss- good when there are tens of undead after you, although if you miss... Also, it's effectiveness lowers as the distance grows. Highest recoil. Has piercing through 2 targets and a base firedelay of 150 ms. Here's it's recipe: 
*Musket- the standard firearm, never dissapoints, has no major drawbacks, but it's average at basically everything. Has piercing through 4 targets and a base firedelay of 200 ms. Here's the recipe: 
*Experimental Musket- an experimental musket reinforced with quartz to allow the use of fulminates in the blackpowder. Eats one long cartidge and fulminate dust per shot. Huge damage per shot, very high acuracy. Has piercing through 6 targets and a base firedelay of 50 ms. 
*Rifle- an ingenious weapon created by the Germans, this one is a musket with a rifled barrel, which significantly improves its damage, accuracy and bullet speed. Best for sniping. Has piercing through 5 targets and a base firedelay of 150 ms. The recipe: 
*Carbine- it's a shortened musket. Works the same, only that its damage and range have suffered slightly, in exchange for quicker reload. Has piercing through 3 targets and a base firedelay of 150 ms.
*Navy pistol- its end looks a bit like a blunderbuss, but it's small like a pistol. This pistol used by the navy fires five shots (it uses only blackpowder to fire). It's short reload time (relative to the blunderbuss) make it superior to both the blunderbuss and the flintlock pistol at crowd control. However, it's drawback is that it doesn't pierce through multiple targets, together with its inaccuracy. Base fire delay of 100 ms.
*Brass pistol- the cousin of flintlock pistol, this has a larger caliber than its counterpart. So, it gains higher speed, and a lot of damage (as high as the musket's). All these OP stats, however, don't come without drawbacks- it has significant inaccuracy packed with high recoil, consumes long cartidges, and it doesn't last any longer than 100 uses. While good for dealing with higher HP enemies, its effectiveness in normal circumstances is almost as that of a flintlock pistol's. Has piercing through 2 targets and a base firedelay of 150 ms. Uses long cartidges (same for muskets, carbines, rifles).
*Needle gun- this 30 emerald-worth gun has the same stats as the musket, only that it reloads twice as fast. Its drawback is that it uses rubber cartidges, which are expensive and can't be craftable. Its rubber cartidge limits its recoil, improves slightly its accuracy and bullet speed. Has piercing through 4 targets and a base firedelay of 125 ms.
*Lefaucheux rifle- imagine a needle gun which reloads EVEN faster, and uses metal cartidges. This is the Lefaucheux rifle, a marvel of modern engineering (people get pretty inspirational when there are hordes of undead after you), each man's dream. But be aware- you may as well be killed long before you even make half of the emeralds needed to buy it. Pinpoint acuracy, very high bullet speed and piercing through 6 targets, packed with high damage.
*Shotgun- this is the shotgun as we know it: break action, built-in buckshot shells, quick reload, etc. , not a regular blunderbuss. It is a new type of hunting weapon, not very different from a blunderbuss, only with astronomically-low time gaps between each lead ball fired, faster projectiles, a much, much quicker reload time, a non-variable number of lead balls that is fired (9), and, of course, a cooler look. (beware the high prices of it and its ammo blueprints though!) Has piercing through 2 targets.
-firearm cartidges, which you'll need in order to fire your guns. The ammos are small cartidge (flintlock pistol), five-shot cartidge (blunderbuss), long cartidge (musket, rifle and carbine), rubber cartidge (needle gun), metal cartidge (Lefaucheux rifle) and buckshot (shotgun). All can be crafted except the rubber cartidge. Here are the recipes: 


The percussion cap:
And here's the recipe for metal sheets, which you'll need in order to craft metal cartidges (and not only):
-firearm parts- these are needed in order to craft the normal weapons, here are the recipes:




Now, for the rifled barrel (the last), you'll need a rifled barrel blueprint, which you can only find by buying it from the firearms master. The same applies with the second blueprint (for the percussion cap).
-zombie biomes, which all four take up about 15% of the Overworld. These are biomes in which everything feels dead, yet somehow alive, like the zombies, which spawn much more usually than in normal biomes. Here are the biomes:
*Graveyard, which is the place where zombies have the highest spawn rate of all these. I would NOT go there at night, not even with a Lefaucheux rifle...
*Ashlands, which are converted plains and desert. Here no tree grows, not even dead shrubs, so it is easier to spot zombies. Ground is covered, as expected, in ash. Still wouldn't scorch these at night.
*Dead forest. The name says enough about it. This one is the spookiest of all, as it's fog lays down an eerie atmosphere. This one's also the easiest to get lost into, and get ambushed at some point. Its ground is ash soaked in blood.
*Origin fields, the very lands in which the Blight first gained its reanimation properties. It is very rare, as one to three such biomes will spawn on the map. It is located around Moscow.
-zombie mobs. These are similar to normal zombies, but are slightly different in stats, and so they make your enemies adaptive and less previsible. All spawn only in Origin Fields and the Graveyard
The Shambler spawns as much as zombies do. The Shambler is a normal zombie, only it has red eyes and moves slightly faster. You'd rather shoot it or use long melee weapons, for it will come close, it will scratch you.
The Runner looks just like a Shambler, only it has half its HP, but moves 3 times faster. It may not do as much damage as a Shambler does, but it will mainly try to jump on you and bite you. If he won't be able to do that (shield), he will get to kicking, pushing you and stuff like that, which don't do much damage. They spawn less often than Shamblers. Beware their not-so-silent attacks!
The Mutant . Mutants are hard to find (say thanks for that). While It, despite missing an arm and face, has twice as much damage resistance as a normal zombie, as the Blight has mutated its blood vessels into being more resistant and developing a fleshy carapace, but this comes at the cost of being slightly slower than a normal zombie.
The Cuirasser is a Shambler covered in iron and heavy weaponry. It spawns rarely, but when you do see one, I wouldn't recommend you to apporach it.
The Heart of the Blight is a converted player, succumbed to the Blight. It only appears when a player dies from the infection. This is, stats speaking, a stronger version of the Mutant. When combined with a group of shamblers, you know you don't have much time to live.
- music discs acording to the times of this mod, these can be bought from the Royalist villager for as low as 7 emeralds and as high as 11. The musics discs include classics such as Ode to Joy, The Four Seasons and Turkish March.
- paintings, as well acording to the times. These include The Crossing of the Alps and Morning Mist.
- blocks (Ash and Blood Ash), used as ground for two of the zombie biomes.
- ores (Sulphur, Fulminate) for the crafting of blackpowder and advanced bullets, which can be found low under the surface of the zombie biomes.
This is pretty all for now lads, updates WILL be made. I may add structures, but if I do so, I won't forget to also mention them in the upper description. Enjoy your game :)
PS: Credits to MCreator


