File Details
Guide 1.1.1 (UI, Navigation & Shaders Fix)
- R
- Jun 14, 2026
- 1.05 MB
- 21
- 1.20.1
- Forge
File Name
guide-1.1.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
📘 Version 1.1.1 — UI, Navigation & Shaders Fix
Technical stabilization patch focused on world rendering layouts, multi-block projections, advanced browser-style navigation UI, and shaderpack compatibility.
🚀 New Features
- Sidebar Navigation Control Panel
Implemented a persistent triple row layout [←] [Home] [→] anchored directly beneath the search input field. The panel maintains strict layout integrity across all interface scales (GuiScale), completely bypassing complex scrollbar offsets, and turns grey (inactive) when history stacks are empty.
Implemented a persistent triple row layout [←] [Home] [→] anchored directly beneath the search input field. The panel maintains strict layout integrity across all interface scales (GuiScale), completely bypassing complex scrollbar offsets, and turns grey (inactive) when history stacks are empty.
- Unified Chronological History Stack
The browser-style navigation engine records a single chronological path across the entire guide book. It seamlessly glues main chapters, submenu expansions, and inline Markdown hyperlink clicks into a coherent history thread for fluid step-by-step browsing.
The browser-style navigation engine records a single chronological path across the entire guide book. It seamlessly glues main chapters, submenu expansions, and inline Markdown hyperlink clicks into a coherent history thread for fluid step-by-step browsing.
- Home Button & Smart Auto-Pagination
Clicking the 'Home' button instantly drops the user back to the initial starting guide chapter. Additionally, the left sidebar now tracks active entry coordinates in real-time, automatically flipping menu pages (1 | 2) to align the sidebar focus with the active text document during history traversal.
Clicking the 'Home' button instantly drops the user back to the initial starting guide chapter. Additionally, the left sidebar now tracks active entry coordinates in real-time, automatically flipping menu pages (1 | 2) to align the sidebar focus with the active text document during history traversal.
- Color-Formatted UI Tooltips
Absolutely all sidebar controls, including navigation panel, bottom page buttons, favorite toggles, and filter switches now feature custom hover descriptions styled with vanilla Minecraft color tokens (§7[§6...§7]). Brackets overlay in an understated grey outline, while the explanatory text renders in a bold golden-orange tint.
Absolutely all sidebar controls, including navigation panel, bottom page buttons, favorite toggles, and filter switches now feature custom hover descriptions styled with vanilla Minecraft color tokens (§7[§6...§7]). Brackets overlay in an understated grey outline, while the explanatory text renders in a bold golden-orange tint.
- Smart Search & Filter Auto-Reset
Moving through the navigation history or clicking inline Markdown links automatically resets the active search query box or favorite filter if the target destination file sits outside the filtered scope. Toggling the favorites filter also safely forces page pagination back to index 0, keeping the sidebar content perfectly synchronized with the open chapter.
Moving through the navigation history or clicking inline Markdown links automatically resets the active search query box or favorite filter if the target destination file sits outside the filtered scope. Toggling the favorites filter also safely forces page pagination back to index 0, keeping the sidebar content perfectly synchronized with the open chapter.
- Root Return Button [<<]
Added a compact button to the bottom left corner of the sidebar for instant exit from the current guide book back to the main Guide Selector screen, equipped with localized hover tooltips.
Added a compact button to the bottom left corner of the sidebar for instant exit from the current guide book back to the main Guide Selector screen, equipped with localized hover tooltips.
🛠️ Improvements & Fixes
- Oculus & Shaders Compatibility
Completely overhauled the world structure projection system. Hologram blocks no longer turn into solid opaque white boxes or trigger checkered dithering noise when shaderpacks (Oculus/Iris) are enabled, rendering with flawless transparency instead.
Completely overhauled the world structure projection system. Hologram blocks no longer turn into solid opaque white boxes or trigger checkered dithering noise when shaderpacks (Oculus/Iris) are enabled, rendering with flawless transparency instead.
- 3D Structure Error Crosses (X)
Rebuilt the layout error indicator using individual matrix transformations and local coordinates. Incorrectly placed blocks are now clearly crossed out with precise, non-flickering 3D lines that successfully pierce through inner dense multiblocks without shifting when moving the camera.
Rebuilt the layout error indicator using individual matrix transformations and local coordinates. Incorrectly placed blocks are now clearly crossed out with precise, non-flickering 3D lines that successfully pierce through inner dense multiblocks without shifting when moving the camera.