promotional bannermobile promotional banner

Guhs

Chubby pink plush mice to tame, dress up and cuddle, and a whole pink Guhmension!
Back to Files

Guhs 1.1.2 (Minecraft 26.1.2)

File nameguhs-1.1.2.jar
Uploader
coecombercoecomber
Uploaded
Sep 30, 2026
Downloads
6
Size
57.8 MB
Mod Loaders
NeoForge
File ID
9022170
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:guhs-1718992:9022170"

Learn more about Curse Maven

What's new

A new balance of the buildings in the Guhmension, after a look at the official server (1,399 buildings in 6 x 6 km: caves everywhere, the minigames kilometres away). Same requirements as 1.1.1. Only the Guhmension changes (the overworld stays as it was); in an existing world the new rules apply to land you haven't visited yet.

Guhmension

  • Every minigame near spawn. Each minigame now has one guaranteed building 700 to 1500 blocks from 0,0: the Guhcircuit, the Guhdoolhof, the golf course, the race track, the Knabbelspelen, the Mika-Mephal, the Vadsig-Eetfestijn, the Beauty-theater, the disco, the kermis, the Verstopguh-huis, the Guhvis-vijver, the sjoelhuisje, the Knabbelkatapult, the sterrenwacht, the ballonfestival and the Knuffelbad. They lie spread around spawn, each on a spot where it fits (the right biome, flat ground, room), and they go before the ordinary buildings. The ordinary minigame buildings are also more common than before (every 32 chunks instead of every 44).
  • Landmarks within reach. One guaranteed Guhkasteel, Guhdorp, Guhbibliotheek, Kaasmijn, Hemelkapelletje and set of Zwevende Eilanden 1500 to 2500 blocks from spawn; the other copies stay where they were.
  • Story places further out. The places of the stories (Nomguh, the sleehut, Guhwai'i, the kloon-eiland, the Hemelkapelletje, the Vadsig-heiligdom and Mika-kamp, the Knuffeldal town, the Elf-Guhjestocht, the Guhbubbel, Piep's nest, the Evil Mika home, the kampeerplekjes, the Guhkasteel and the barbecueput) never lie within 600 blocks of spawn any more, so they feel like a journey. Nomguh is also rarer: about one per Sneeuwguhtoendra, no second one a few hundred blocks away.
  • Fewer of the most common buildings. About half as many guh caves, gatenkaas mine shafts, challenging guh caves, mini picnics and quartz statues.
  • /guhs bouwcheck also reports the guaranteed buildings (how many, how far) and the story building nearest to spawn.

Wild animals no longer pile up

  • Wild animals, critters and Mikas no longer pile up in the world (the same kind of bug as the guhs in 1.1.1; on the official server 2,901 zeemeeuwtjes, 2,495 pluisvinkjes, 2,219 guh bees and 1,054 Mikas were loaded). The birds' top-up around players only counted 64 blocks and every new flock was saved with its chunk.
  • A wild one that a spawner brings while you play (the natural spawner, a mob spawner block, the birds' top-up, a ladybird coming to your tuintje) now comes and goes: it isn't saved when its chunk unloads and it despawns when every player is more than 128 blocks away (fish: 64), like a vanilla monster. New ones keep coming around you.
  • Everything you keep stays exactly as before: tame, named, leashed, from a bucket, bred, placed by a building, Big Mika and the other bosses, the muisjes in the buildings. The animals the world is made with stay too, like vanilla cows.
  • The birds' top-up also waits when there are 40 birds within 128 blocks, and a tidy-up every 30 s removes far-away wild ones of a kind when there are too many (above 200 + 100 per player), also the ones older worlds already saved.

This mod has no additional files