File Details
GTCExpansion-0.2.jar
- B
- Sep 26, 2020
- 1.79 MB
- 1.2K
- 1.12.2
File Name
GTCExpansion-0.2.jar
Supported Versions
- 1.12.2
Greatly reduced the ram requirements of gtcx, there still might be more improvements to do yet.
Improved server performance of a couple tiles
Added wood plate
Overrode centrifuge, you have to pick up existing ones and put it in the crafting grid to get the new one
Added certus quartz recipe to industrial grinder
Added new electric rail recipes for rc compat
Added bath
Added branch cutters - only available when forestry is loaded, basically version of the grafter but with a lot more durability
Added integrated circuit jei support
Added pure glass block
Added fluid pipes - may be unforseen bugs yet, but so far not many bugs. They are a bit like gt6 fluid pipes
Added covers
Added digital tank
Added screwdriver
Added new config for forcing pre electric machines, currently it just removes the sticky resin smelting recipe
Added coke oven, coal coke, and creosote
Added crushed ore config
Added small aluminium dust to dustSmallAluminum oredict
Added multiblock tooltips to fusion controller
Possibly fixed diesel gen generation issues
Reverted end game stuff like personal force field requiring osmium
Refactored hatch multiblocks, the haches now get the fluids and items from the multiblocks themselves, they are not just accessors and setters
Hatches now only get a casing texture if there are either 4 of the same casing adjacent or 3 of the same casing and one hatch adjacent - will make future casing support much easier
Made my wrenches no longer take massive amounts of damage when preventing loss
Changed regular reactor plating recipe to use lead plate instead of dense copper plate
Ruby grinder water recipe now makes 2 small chrome dust instead of 1
Diamond grinding recipe now makes 6 instead of 8 small diamond dusts as byproduct
Olivine now outputs pyrope instead of emerald as the secondary output, and emerald now does aluminium instead of olivine
Added diamond, olivine, and emerald acid recipes to grinder that give 3
Added nether quartz grinder recipe that outputs 4 nether quartz and 2 small netherrack dust
Nerfed all ore extracting recipes to 2 from 3
Fixed crop textures
Refactored a bunch of ct stuff
Changed tetrahedrite ore texture
Extruder no longer requires the mold in the mold slot
Updated chromite ore texture, it's now a bit lighter
Doubled default chromite weight - recommend you regenerate your config
Disabled precision wrench recipe if ic2c extras is loaded with the wrench override config true
Made my wrench always enabled even with the crafting tools disabled, it's just not used in recipes when said config is disabled
Removed macerator recipe that uses the grinder heads
Changed rotary macerator recipe to use stainless steel plates instead of grinder heads in the corners
Crushed ore processing is no longer dependent on ic2c extras
Fusion reactor now shows gain instead of total output, doesn't account for start eu though
Added a little more debug info for dynamo hatch
Fixed wrench duplication
Fixed wood recipes
Added railcraft electrode and coil recipes
Fixed sawmill lubricant issue
Removed a logger
Marble now macerates to marble dust
Fixed reactor chamber override with ic2c extras
Removed tiles from casings, means that the rotor textures will be broken for now till I figure out how to do it properly without using a tile
Nerfed glass fibre cables recipe
Removed silicon fluid
Converted all berylium fluid outputting recipes to outputting the item
Added assembling machine recipe for iron fence
Fixed electric sprayer recipe only taking full cf sprayer and made the recipe transfer foam from cf sprayer
Made iron scaffold recipe always use iron and made it use rods instead of fences
Made hardening spray work with turning foamed iron scaffold to reinforced stone
Made it possible to put hardening spray and matchbox in tool box
Made my wrenches have a faster mining speed
Thick reflector now takes beryllium plates instead of ingots
Changed casing to iron fence recipe in wiremill to always do iron
Made output hatch and dynamo hatch change modes with screwdriver
thermal boiler now has to have 2 output hatches
Fixed dynamo hatch mode info not being localized and running twice
Added iridium dust to ic2 iridium ore item compressing recipes
Made circuit crafting recipe take insulated cable - assembling recipe still uses uninsulated version
Reduced air electrolyzing power usage by a factor of ten
Made pbf able to output and input any items from the brick
Made ic2 crop scanner accept forestry bees, saplings, ect.
Boosted eu production from some fluids in the diesel gen, moved fuel and forestry ethanol from liquid fuel gen to diesel gen
Made digital tanks merge same fluid from a fluid orb into it's tank, even leaving any remaining fluid it can't accept in the orb
Added extra emerald ore gen to extreme hills
Made wrench able to harvest hoppers and furnaces
Removed unnecessary blockstate properties from pipes and cables, may improve ram usage a little more
Changed all air checks in multiblock checks to proper air checks instead of air state checks, should now work with other blocks that register as air
Lightened dark blue elements of the fusion reactor gui a little
Made dark blue text in fusion gui light blue instead
Added buttons to fusion reactor gui that show the layers of the fusion structure
Added new greeting panel when you first load the game

