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Ground Loot

This mod helps map makers or natural structure designers to spawn outdoor loot on the ground or on block surfaces, similar to PUBG or EFT.
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zombovlooter-1.1.8a.jar

File namezombovlooter-1.1.8a.jar
Uploader
unlhs1unlhs1
Uploaded
Apr 3, 2026
Downloads
193
Size
113.1 KB
Mod Loaders
Forge
File ID
7866967
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ground-loot-1492502:7866967")

Learn more about Curse Maven

What's new

Added

  • Configurable random flip (upside-down) for ground chest items.

    • enableRandomFlip: enable/disable (default true)

  • Configurable hover name display refresh interval and toggle.

    • hoverNameEnabled: enable/disable (default true)

    • hoverNameRefreshInterval: milliseconds (default 200)

Changed

  • Ground chest item Y offset now uses configurable groundYOffset (default 0.0).

  • Wall chest item depth offset now uses configurable wallDepthOffset (default 0.0).

  • Hover name detection changed from frame‑based to time‑based (respects hoverNameRefreshInterval).

Fixed

  • Fixed server freeze on world unload caused by PendingGenerationManager.removeChunk calling getChunk during chunk unload.


新增

  • 地面战利品方块物品可配置随机翻转(上下颠倒)

    • enableRandomFlip:是否启用(默认 true)

  • 准星物品名称显示可配置刷新间隔及开关

    • hoverNameEnabled:是否显示(默认 true)

    • hoverNameRefreshInterval:刷新间隔(毫秒,默认 200)

更改

  • 地面物品Y轴偏移现在使用可配置的 groundYOffset(默认 0.0)

  • 墙面物品深度偏移现在使用可配置的 wallDepthOffset(默认 0.0)

  • 名称显示检测从帧计数改为基于时间节流(遵循 hoverNameRefreshInterval)

修复

  • 修复了世界卸载时 PendingGenerationManager.removeChunk 调用 getChunk 导致的服务器关闭时卡在保存世界

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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