Grim Kingdoms: Lost structures & ruins

Adds Castles - Vanilla custom mobs/ hidden items

File Details

Grim kingdoms 2.0.1 (1.21+ 26+)

  • R
  • Jul 14, 2026
  • 9.64 MB
  • 408
  • 26.2+14
  • Forge + 3

File Name

grim-kingdoms-lost-structures-ruins-2.0.1.jar

Supported Versions

  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:grim-kingdoms-1409762:8430313"

Fabric

modImplementation "curse.maven:grim-kingdoms-1409762:8430313"

Quilt

modImplementation "curse.maven:grim-kingdoms-1409762:8430313"

NeoForge

implementation "curse.maven:grim-kingdoms-1409762:8430313"

Learn more about Curse Maven


At the moment only available for 1.21+ / 1.26+ UPDATE:

I made around 60+ structures for

  • taiga
  • plains
  • dark forest
  • oceans (13ships under the same name "ship2")

(avoided the use of spawners) (improved compatibility)

It should work well with:

  • Biomes O' Plenty (biomesoplenty)
  • Nature's Spirit (natures_spirit)
  • Oh The Biomes We've Gone (otbwg)
  • Terralith (terralith)
  • Regions Unexplored (regions_unexplored)
  • William Wythers' Overhauled Overworld (wwoo)
  • William Wythers' Expanded Ecosphere (wwee)
  • Nature's Magnificent Landscapes (nml)

I will take some time to release it on 1.20 versions. If you find any issues with the difficulty, items etc... leave a comment so i can fix it, or make some changes.


grim