File Details
GTClassic-1.0.4.jar
- B
- Oct 9, 2019
- 696.99 KB
- 255
- 1.12.2
File Name
GTClassic-1.0.4.jar
Supported Versions
- 1.12.2
- WARNING! In the next version (1.0.5) the Blast Furnace will become part of GTC Expansion (by Trinsdar)
- WARNING! In the next version (1.0.5) GTC fluid blocks and molten fluids will be removed, molten fluids will be part of GTC Expansion as well.
- Removed forestry bronze ingot crafting recipe if its loaded.
- Added temporary recipes for getting your resources back from the Reinforced casing/block and Blast Furnace before next release!
- Added more crafting recipes for duct tape, that hopefully indicate what its capible of doing in world : )
- Removed clicking behavior from quantum chest, but i redid the input/ouput logic to be instantaneous.
- Removed Supercontainer as it has no use, and no future use. Different from the Supercondensator and Superconductor.
- Fixed recipes that use the superconductor item, now use ore dictionary for other mods.
- Fixed Translocator duplicating items when wrenched.
- Fixed Charge-o-mat not charging baubles slots.
- Finally got around to making progress on the basic workbench, can now keep inventory in crafting slots - limit one active user as a time.
- Removed crafting recipe for Raw Carbon Fibre, you must now use carbon in a compressor (trying this code out subject to change).
- Fixed oversight that made machine block recipes glitch when IC2C is in steel mode.
- Fixed GTC recipes not seeing other mods aluminium ingots because I use the element name not the American spelling.
- Added GT2 style flint/iron mortars with slightly higher durability, which can be used for utility or your first bronze.
- Added the Magic Energy Absorber, generates random amounts of EU from enchanted books and tools, has two toggle-able modes for absorbing xp or lingering potions.
- Added the Magic Energy Converter, generates 24 EU per tick from Mercury, Berillium, Neon, Argon, and a lot of other mods liquids.
- Changed some Thermal Foundation fluids to be in the Magical Energy Converter instead of the IC2C Fluid Generator.
- Added the Dragon Egg Energy Siphon, 128 EU per tick when a dragon egg is placed on top.
- Added crops for Aluminium, Platinum, Ruby, Sapphire, Thorium, Titanium, and Tungsten.
- Fixed Echotron block not making sonar sound, I think?
- Added UUM-Assmebler, more of a replicator/scanner/assembler hybrid than the original uu autocrafter tile... Oh and its completely portable.
- Fixed Sheldonite not having a direct smelting recipe to Platinum.
- Fixed a rare chance for zombies with pickaxes to crash the game with an out of bounds integer.
- Added platinum to some basic recipes to give a little more use.

