gregtech6-6.0.0-alpha.7.jar
Curse Maven Snippet
What's new
Added
- Glow ink sac juicing: Glow ink sacs can be processed in the juicer to yield black ink and glowstone dust.
Changed
- Unified mud: GregTech diggable mud is now unified with vanilla
minecraft:mud. All GregTech processing (sifting, drying, furnace recipes, tool interactions) applies to vanilla mud, and blocks in existing worlds are migrated automatically. - Lighters in crafting: Lighters used in crafting recipes consume a single charge instead of being destroyed.
- Lighting candles: GregTech lighters can light vanilla candles.
- More Red integration: More Red is integrated into GregTech progression — rotational power connects directly via axles, redundant workbenches are removed, Red Alloy is unified, and logic gates use GT circuit boards.
Fixed
- Inventories and machines survive modpack changes: Stored items, machines, covers, canvas paintings, and stuck arrows are now identified by registry names instead of internal numeric IDs. Adding or rearranging mods in a modpack no longer scrambles items or machine identities.
- Server crash during cauldron ore washing: Washing the last unit of ore in a cauldron no longer crashes the server or corrupts the world save.
- Hotbar auto-refill restored: When a tool breaks in hand, it is automatically replenished from the inventory.
- River water repair: River water actively takes over touching ordinary water and heals gaps in the riverbed naturally.
- Dungeon mechanics restored: Dungeon mob-farm water flows properly instead of sitting as a still block, and piston doors are properly closed and operable by their crank.
- Lava spills drain away: Crucible burn-throughs and spillage from faucets, molds, or smelteries create temporary flowing lava that drains away instead of leaving permanent lava sources.
- Block face shading under modern renderers: Vertex ordering on block faces, fluid surfaces, and flat item icons now follows engine canon, resolving upside-down shade maps under external chunk renderers like Sodium.
- Network version mismatch refused: The network handshake now verifies the exact mod version, preventing clients on different builds from joining and experiencing silent desyncs.
- Recipe viewer material consistency: Recipe cards for material families consistently match the input and output material on the same card.
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