gravesend-1.21.1-0.61.3.jar
Curse Maven Snippet
What's new
New Mobs, Infections, Biomes, and Mechanics! - Gravesend Beta 0.61.3
- Player & NPC Corpses will now rot before becoming a skeleton
- Rats will spawn around corpses that have not been removed for more than a day
- Killed players or NPC will drop items in their hotbar on the ground, dropped items will now lay flat on the ground instead of floating, valueble or difficult dropped items, supplies, and weapons will not despawn, items in a player's inventory will stay on the body
- Dying will cause you to become a wondering spirit, you can walk around in the areas you've been to, wondering spirits cannot generate new chunks and are not visible to other players, NPCs, or normal mobs. You can hold right click to respawn
- New Mobs:
- Rats
- Spawn Around around corpses, carry the Bubonic Plague, which has a 3-6 day course, rats will sometimes spawn as plague carriers that can transmit to players by attacking them, unsealed armor allows plague transmission, the bubonic plague has a 50% fatality rate without antibiotics, which have not been added yet, the plague will cause debilitating symptoms that progress across the course of 3 days, if symptoms continue to worsen after the third day, the infection will progress to being fatal, use ranged weapons to avoid transmission risk
- Hearts lost to an infection will now turn green during the infection, and will come back if the player survives. There is a currently a bug where hearts lost to bleeding are not being deleted, that will be fixed before release
- Rats will attack players that get too close to them
- Rats drop rat meat which can be skinned using the cutting board, skewered, and cooked
- Turkeys have been added and will now spawn in various biomes and are neutral, turkeys will drop turkey meat
- Vanilla foxes have been removed (I don't like how they look sorry), a new grey fox type has been added that will spawn in various new and existing biomes, grey foxes drop fox meat
- Squirrels have been added and will now spawn in various wooded biomes, they are semi-passive and will avoid confrentation with the player, they can climb trees and go through leaves, if they player successfully hunts one they will drop a dead squirrel like rats do and can be prepared in the same way, a future update will add more complex butchery mechanics to the game
- Mice have been added (my first rat model looked more like a mouse so there you go), mice are neutral and will not attack the player unless provoked, they can be hunted for game like squirrels and rats
- Florida Jaguars have been added and will spawn in the Hardwood Subtropical Hammock and Palm Savannah, they are hostile and can run, they can use scratching and biting attacks, they can grab onto a player's arm during combat which prevents them from being able to use that item, the player can switch items to use their offhand to fend off the jaguar, jaguars have 35HP
- Rats
- New Biomes:
- Aspen Forest - Cool climate biome, spawns in wooded areas, has new dry brush variants, walking through tall variants is likely to cause scratches and cuts, spawns with Aspen trees, water, bears, dear, hogs, and mice, temperate-cool climate
- Hardwood Tropical Hammock - Wooded variant of the Tropical Hammock, will be renamed in future update, Conquistadors will not spawn, has jagaurs and bears, subtropical climate
- Apple Orchid - A grassy field with apple trees, rich in food, temperate climate
- Palm Savannah - Southeast American Savannah, a dry warm grassy field with palm trees, animals, warm sights
- Tupelo Swamp - Swamp biome type, spawns with muddy blocks, lots of water, and atmespheric trees, crocidiles and farrel hogs can be found in this biome, temperate climate, Cypress Tupelo Trees will spawn
- Mangrove Coast - A remastered mangrove swamp biome, subtropical climate, crocidiles, some land animals will spawn on dry areas, has two mangrove variants, spawns on coastlines
- Carribean Island:
- Will spawn on islands, features the Carribean Island, Carribean Coast, and Carribean Uplands, which are different tropical Carribean Island biome types. Guava trees and coconuts make for convenient food sources, Conquistador Camps can spawn on beaches, island can spawn with Mangroves and has different tropical tree types, an ocean update will be added later
- Lava Field - Barren basalt covered wasteland, spawns anywhere and adopts climate of nearby biomes, has lava fissures, more features planned in the future
- Note, there are currently some terrain gen bugs being worked out around biome edges, also note the new biomes are not all done and animals and edible plants are still being added
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