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Gravesend

Minecraft's most brutal survival mod, adds injuries, infections, thirst & decay, mobs, progression, climate, and realistic biomes
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gravesend-1.21.1-0.54.4.jar

File namegravesend-1.21.1-0.54.4.jar
Uploader
WebSoakWebSoak
Uploaded
Oct 10, 2026
Downloads
6
Size
3.2 MB
Mod Loaders
NeoForge
File ID
9113837
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:gravesend-1696349:9113837"

Learn more about Curse Maven

What's new

Changelog 0.54.4 

New Important Gameplay Mechanics - IMPORTANT: BONE BREAKING - LIMB LOSS - HIDE PROCESSING FOR ARMOR & COLD COVERING CHANGES - ALSO NOTE, A REWORK OF THE INFECTION & HEALTH EFFECTS DISPLAY IS CURRENTLY IN PROGRESS, HEALTH SUMMARY CAN BE FOUND BY CLICKING THE HEALTH ICON ON THE RIGHT OF THE INVENTORY, GRAVESEND RECIPIES HAVE BEEN MOVED TO THE DARK BROWN BOOK ABOVE IT

[ Broken Bones ]

  • Can occur from fall damage, 75%+ fall damage will cause a broken leg, and 50%+ fall damage will sprain an ankle
    • Broken Leg - Player loses ability to walk, must crawl until they have a splint, check mod recipie book for information on obtaining, splint allows player to walk without being able to run, lasts for 2-4 game weeks, while I realize most players will probably just terminate, the splint allows for hardcore players to recover from the injury without being unable to practically continue their playthrough
    • Sprained Ankle - Player limps and loses ability to run, takes 1-2 weeks to resolve depending on splint use
    • Splints occupy armor slot and have same properties as leather armor


[ Limb Loss ]

  • Can occur if a sufficiently large animal latches onto a limb and the player fails to remove them, currently only applies to New American Crocidiles 
    • Head - Bleeding VI / Immedietely Fatal
    • Arm - Requires Immediete Attention to Survive, player must use other arm, if lost limb was being used to hold a weapon or item then it will will be dropped, causes bleeding IV, player can use other hand if facing an active threat
    • Leg - Player Loses Ability to walk and can only crawl, causes bleeding IV which is fatal if within a minute if ignored
  • Bleeding will now cause visual affect on screen, significant bleeding will cause blood to appear below player

[ Hide Processing ] 

* You must now process animal hides before use
* Create a wooden cauldron to wash animal hides, use a water container to add and remove water, must clear dirty water between uses, can process 6 hides at once, create a wooden cauldron frame -> place above cobble firepit -> apply sticky resin (strip any log to obtain for now, taps will be added later) -> use shovel to spread resin -> fuel and ignite firepit -> wait for pit to heat, then cauldron will be baked until setting, you can now use it to wash hides 
* Washed hides must be placed on a drying wrack, they take 1 minecraft day (8 minutes) to dry, if you are in a cold biome and need immediete cold weather life support, use a campfire and keep it lit to handle the cold, campfires require fuel and burning torch to ignite, which was added a few updates ago and is created by right clicking stone adjacent blocks until a stick lights, right click the appliance to start the burning sequence, remember to dispose of the stick within 60 seconds if not used or you will catch on fire! Lighting a campfire indoors will cause smoke poisoning which is fatal on single player (a revive mechanic will be added for multiplayer)

[ New Biomes] - Note, new biome types are unfinished, more material is planned

Mexican Tropical Rainforest:

  • Warm Temperatures makes for a more comfortable climate, but dense foiliage and vegation causes poor visibility, dark jungle floors allow for hostile mob spawning during the day, poor visibility risks extreme close quarters encounters with hostile wildlife - Difficulty: Extreme 
  • Parrot, Farel Hog, and Ocolot spawning has been enabled here
    • New Mobs:
    • Jungle Fire Ants - Dog Sized Killer Ants, spawn in groups on the jungle floor, extremely aggressive and agile, can easily pierce armor below diamond, has a 20% piercing chance on diamond/nether, fast and aggressive, they will jump onto the player and attempt to overwhelm them, 4 or more ants latched onto the player will cause them to get knocked, which allows ants to deal piercing damage to any unsealed armor type, bites cause bleeding and infections, ant attacks deal 2HP individually but become very dangerous in a group and kill even well armored players
    • Mosquitos - Found near water sources, will fly around and can pursue players across any terrain, bites cause inflammation which costs the player an additional 1HP per hit taken for one day, spawn in groups of 1-3
    • Crocidiles - Lives in or around rivers in tropical rainforests and subtropical hammock / everglade marsh biomes, extremely dangerous, will lunge at player from shorelines and attempt to drag them into the water, where they will beging a death roll, can grab onto limbs and use thrashing attack to rip them off, a torso or head grab can be immedietely fatal, deal 10HP of damage to disloge a croccidile, if a crocidile lodges onto a player then they have a short window to prevent limb loss
    • Paranhas - Spawns in Tropical Rainforest waterways, extrmely aggressive, will attack all non-aquatic entities and players, can pierce iron armor or lower, low level threat individually, spawn in schools and can overwhelm players and mobs
    • Poison Dart Frog - Spawns in jungles, looks like bright colored frogs, semi-neutral, will attack if approached, causing fatal poisoning over the course of a day
    • Additional wildlife will be added to tropical rainforest soon

Peat Bog:

  • Cold Climate wetlands type, does not spawn crocidiles, found near cold biomes, features various plant types, short black pines, mosquitos spawn here near water sources
  • Pecific Temperate Rainforest:

    * West Coast inspired temperate rainforest biome, spawns with tall large trees, sprawling ferns, and moderate ground covering, grizzly bears can be found here and lush west coast terrain, features nice cliffs and hilly terrain

    Coastal Dunes:

  • Buffer Zone Biome type, spawns in warm shoreline regions, features dune grass and sand dunes, barrier islands can also be found along them

    Biome Changes:

    * Arabian Desert & Arid Scrubland will no longer spawn with North American biome types, for now they will only appear on seperate islands so that players can still obtain Aloe Vera

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