GolemTweaks-1.7.10-1.3.3.jar
Curse Maven Snippet
What's new
Fixed player-created Iron Golems attacking players if enableAllIronGolemsArePassive is false. Now when this setting is false, Iron Golems behave like vanilla (player-created Iron Golems are passive to players, and non-player-created Iron Golems are neutral to players). When the setting is true, all Iron Golems are passive to players regardless of whether they are player-created or not.
enableAllIronGolemsArePassive is also now set to false by default.
Fixed the limit for Snow Golem heal amount being 8 in the config file.
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