goingnuclear-0.512-3.jar
Curse Maven Snippet
What's new
0.512-3 Beta (biggest changes yet)
Reactor
- Control Rod Drives replace the old control rods: one on the roof above every fuel column. The rods slide in and out of the core with the desk slider and drop in about half a second on SCRAM. A lamp on the motor shows the rod position (cyan still, amber moving, red flashing on SCRAM).
- The reactor is now a boiling water reactor: the cold leg takes water, the hot leg gives steam. Steam Generator, Hot Liquid chain and Steam Blower are gone.
- Fuel Channels are see-through fuel assemblies; the rods go between the pins. Cherenkov glow (light, blue halo, particles) grows with power in 4 steps.
- Reactor Glass joins into one frameless window.
- Alarm lamp on the Reactor Controller: blinks on SCRAM and above 680 C.
Steam side
- New Lead Pipe: Create pipe in lead, works with Create pumps.
- Lead Tank stores steam. Without a lit Blaze Burner below, steam condenses into water at the bottom; water leaves through the bottom face, steam through the sides and top. Same condensation in Create Fluid Tanks.
- Steam Turbine keeps its 1-block hitbox; 6 invisible casing blocks fill the sides of its 3x3. The top and bottom centre stay open: a pipe there goes straight into the turbine (steam in at the bottom, water out at the top).
- Steam production is faster (boils fully from 150 C, twice the steam per heat).
- New Bucket of Steam (held upside down).
- Reactor Creator builds the new plant: drives, lead tank, lead pipes, pumps driven by the turbine shaft, closed water loop.
Control room
- New Physics Desk: lab bench with a CRT, opens a blackboard with kinetics, thermal and poison values and the last minute of power and temperature.
- Control Desk gets a Trends page; kinetics and thermal pages moved to the Physics Desk.
Polish
- Sounds: reactor hum, alarm, SCRAM horn, rod motors, turbine, steam hiss (all synthesized).
- Warnings show above the hotbar, not in chat.
- Anti-radiation pills and injector removed: the dose now halves every 10 minutes by itself (config
doseHalfLifeSeconds). - Three new paintings (Control Rod Drives at Night, The Turbine Hall, SCRAM) and a new creative tab banner.
- Short descriptions on the main blocks.
Fixes
- Crash on Turkish systems (locale-dependent lowercase in model names).
- Lead Pipe T and cross junctions had holes.
- Pumps sometimes pulled water from the Lead Tank instead of steam.
This mod has no additional files

