File Details
goety_mastery_of_magic-1.6.0-forge-1.20.1.jar
- R
- May 25, 2026
- 3.79 MB
- 54
- 1.20.1
- Forge
File Name
goety_mastery_of_magic-1.6.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Update:
Added two new rings:
-
Sorcerous Ring: this ring completely changes the way Goety spells are played.
The ring has three slots, each capable of holding a Focus. Every slot is assigned to a customizable keybind. While wearing the ring, it is possible to cast the spells stored in the different slots using their respective keys.
Multiple spells can be cast simultaneously if assigned to different keybinds.
It is also possible to use both the ring and staves at the same time.
The primary goal of the ring is to keep utility spells (Launching Focus, Flight Focus, Blinking Focus, etc.) always available during combat, reducing hotbar clutter.
The ring is compatible with all spells, but it will not receive the specific buffs granted by the various staves.
-
Ring of the Forgemaster: this ring is an upgraded version of the Ring of the Forge.
The Ring of the Forgemaster can be customized through a ritual, allowing the player to insert an armor set of their choice (which is consumed during the ritual).
While wearing the ring, the effect is identical to the Ring of the Forge, BUT the equipment assigned to summoned mobs will instead be the one stored inside the ring.
Additional Notes for the Ring of the Forgemaster:
Some armor sets or weapons may not work correctly with the Ring of the Forgemaster if they are missing the appropriate Forge item tags.
These can still be made compatible through datapacks by adding the items to the corresponding tags such as:
#forge:armors/boots
#forge:armors/leggings
#forge:armors/chestplates
#forge:armors/helmets
#forge:tools/swords
etc.
Compatibility can therefore be extended manually for modded equipment that does not properly declare its tags.
Added three new utility focuses designed to synergize with the Sorcerous Ring:
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Soul Barrier Focus: this focus creates a physical barrier of temporary blocks in front of the caster, protecting them from incoming attacks.
This focus is specifically designed to block dangerous attacks, such as those from the Corruption Focus. -
Dashing Focus: this focus is a modified version of the Launching Focus. Instead of propelling the player in the direction they are looking, it launches them in the direction they are attempting to move (or upward if no WASD keys are pressed, downward while sneaking).
This focus is designed to provide effective dodging without forcing the player to look away from enemies. -
Fading Focus: similar to the Dashing Focus, but based on the Blinking Focus instead.
It follows the same movement behavior, but uses teleportation instead (allowing it to pass through walls if the range is sufficient).
Localization Updates:
-
Updated zh_cn translations.
-
Updated pt_br translations.
Warning:
As you may have noticed from the contents of this update, this version introduces a large amount of functionality relying on multiple mixins and deep behavioral modifications.
While I fixed every issue I was personally aware of during development and testing, it is obviously impossible for me to fix bugs I never encountered or noticed myself.
If you encounter any broken behavior, incompatibilities, crashes, or unintended interactions, please report them as soon as possible so they can be investigated and fixed quickly.