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Goety & Invasion

Goety Invasion is a compatibility mod between Goety and Illager Invasion that allows you to harness the spells and abilities of the illagers from Illager Invasion — and even turn them into your loyal servants.
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goety_invasion-1.1.3.jar

File namegoety_invasion-1.1.3.jar
Uploaded
Oct 24, 2026
Downloads
10
Size
2.9 MB
Mod Loaders
Forge
File ID
9310242
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:goety-invasion-1657094:9310242")

Learn more about Curse Maven

What's new

What's new

Fixes

Surrendered spell Potency enchantment no longer being overwritten
AllySurrendered no longer replaces the weapon granted by the spell when the owner has no Potency enchantment on their equipment. The weapon is only rewritten when a positive Potency level is present, and Sharpness is preserved at the higher of the two values.

Surrendered summons no longer dying within seconds
duration was computed as spellStat.getDuration(), which defaults to 0, causing lifeTicks = 0. Duration now starts at 1 + spellStat.getDuration(), and the Duration enchantment adds levels on top without double-dipping.

MOVEMENT_SPEED config values now actually applied
Ten servant classes defined movement-speed config entries but never applied them. All are now correctly applied in setConfigurableAttributes().

AlchemistServant no longer missing its MOVEMENT_SPEED attribute
The config entry existed but the attribute was never registered. Both the default supplier and setConfigurableAttributes() now include it.

MarauderServant now has a configurable attribute application
The class had no setConfigurableAttributes() at all. It now applies HP, attack damage, follow range, and movement speed from config.

InquisitorServant no longer reads server config in its constructor
The constructor runs on both sides; shield block limit and stun duration are now hardcoded defaults there and refreshed server-side.

NecromancerServant client crash / desync fixed
getMaxLevel() is no longer a static method reading a server-only config. Scale bonus is now synced via a new DATA_SCALE_BONUS field so client dimensions match the server hitbox. hurt() and setNecroLevel() no longer read server config or mutate attributes on the client.

Changes

goety_invasion-servants.toml is now a SERVER config
Previously COMMON. The file is now generated at <world>/serverconfig/goety_invasion-servants.toml and is managed by the server operator. goety_invasion-spells.toml remains COMMON since the client UI needs spell costs and cooldowns.

Manual migration required
The old config/goety_invasion-servants.toml is no longer read. Customised values must be copied into the new serverconfig file; otherwise the defineInRange defaults will be used.

Miscellaneous

Config access isolated from attribute registration
Because EntityAttributeCreationEvent fires on both client and server, all setCustomAttributes() / createAttributes() now use hardcoded defaults matching the defineInRange defaults. Configured values are applied by setConfigurableAttributes() inside finalizeSpawn() and at the start of readAdditionalSaveData().

Client-safe setConfigurableAttributes()
Methods that touch server-only config return early on the client, preventing IllegalStateException: Cannot get config value from unloaded config file.

Unused GINServantConfig.loadConfig() removed
The method was never called; ModLoadingContext.registerConfig handles loading automatically.

These changes do not affect existing gameplay or save compatibility. They are groundwork for the planned 1.21.1 port.

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