Goetic Legacy

An addon mod integrating Goety with Enigmatic Legacy.

File Details

goeticlegacy-0.3.2-early-release.jar

  • R
  • Jun 24, 2026
  • 10.61 MB
  • 305
  • 1.20.1
  • Forge

File Name

goeticlegacy-0.3.2-early-release.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:goetic-legacy-1537404:8312878")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

I am very sorry that I forgot to upload in courseforge and unfortunately I didn't realise that.

# Goetic Legacy - 诡厄遗物
版本 0.3.2
更新日志:

## [重大更新] 暗夜立方内容物系统全面重构

本次更新对暗夜立方的内容物系统进行了深度重构和精简,调整了大量效果数值,并统一了 tooltip 的显示风格。

- 如果环境内不存在某些内容物道具(比如因为版本低,未装载神秘遗物/神秘佳肴导致缺失物品),现在也可以在替代品系统抽出对应的内容物卷轴

- **Tooltip 全面规范化**:所有内容物的属性描述统一格式。无论条件是否满足,都完整显示所有行,未激活的属性以灰色显示,让玩家一目了然。
- **新增 3 个卷轴内容物**(需安装神秘遗物扩展):
  - ✦ **探索者卷轴**:探索宝箱时有概率获得额外战利品
  - ✦ **寻猎者卷轴**:对仆从类目标造成额外伤害
  - ✦ **生存者卷轴**:减少受到的近战伤害,提升护甲与盔甲韧性
- **配置项重组**:所有内容物的可配置数值重新归类整理,默认值更加合理
- 修复不洁卷轴玩家死亡后施法记录丢失的问题
- 修复不洁卷轴数量叠加时 tooltip 显示异常的问题
- 修复幽匿之心空手伤害不生效的 bug
- 微调生灵颂词的效果数值

## [重大更新] 预制建筑系统——规模限制大幅放宽

- **创建蓝图最大尺寸从 48³ 提升至 128³**(创造模式)。生存模式保持 48³ 上限,两条配置独立
- **新增「超凡」稀有度**:超越史诗的全新品质,带有独特的渐变色文字效果
- 重构框选逻辑,修复创建模式下选区位置偏移的问题
- 框选线框加粗,视觉更清晰
- 新增方块顶替检查——部署前检测目标位置是否有方块阻挡,避免意外覆盖已有建筑
- 新增创造模式专属的复制模式:无需消耗灵魂,一键复制建筑
- 塑虚之杖多项微调与操作手感优化

## [新增建筑]

- **「樱下葬」**(超凡品质):樱花树下的静谧墓地,首座超凡稀有度建筑
- **「无主遗殿」**(史诗品质):荒废的神秘神殿遗迹
- **翻新**:千夜圣所、猪猪小屋、巫师高台

## [其他新功能]

- 重构替代物系统:未安装神秘遗物时,替代品会按物品实际加载情况智能分配
- 附魔等级曲线重做:壁垒、破势、法强三大附魔现在可以在附魔台正常获得了

## [优化与修复]

- 暗夜立方仪式渲染性能大幅优化,特效更流畅
- 换回暗夜立方旧版背景(新版存在兼容性问题)
- 修复暗夜立方献祭机制的数据持久化问题
- 修复暗夜立方时间加速结束时机不准确的问题

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# Goetic Legacy
Version 0.3.2
Changelog:

## [Major Update] Night Cube Content System Overhaul

This update brings a deep refactoring of the Night Cube content system, with streamlined code, adjusted effect values, and a fully standardized tooltip display.

- **Tooltips completely standardized**: All content attributes now follow a unified format. Full tooltips are always displayed — inactive lines appear in gray, active ones in gold. No more hidden information.
- **3 new scroll contents added** (requires Enigmatic Addons):
  - ✦ **Explorer Scroll**: Chance for bonus loot from chests
  - ✦ **Hunter Scroll**: Extra damage against minion-type targets
  - ✦ **Survivor Scroll**: Reduced melee damage taken, bonus armor and armor toughness
- **Config reorganization**: All content config values reorganized with better default values
- Fixed Unholy Scroll losing recorded spell data on player death
- Fixed Unholy Scroll tooltip display glitch when stacking multiple scrolls
- Fixed Sculk Heart empty-hand damage not applying
- Adjusted Ode to Living effect values

## [Major Update] Prefab Building System — Size Limit Greatly Expanded

- **Max CREATE mode size increased from 48³ to 128³** (Creative mode). Survival mode stays at 48³ with independent config
- **New "Transcendent" rarity tier**: A brand-new tier above Epic, with unique gradient text styling
- Refactored selection box logic, fixed position offset issues in Create mode
- Thicker selection wireframe for better visibility
- New block replacement check — detects obstructions before deployment to prevent accidental overwrites
- New Creative-only Copy mode: instantly duplicate structures with zero soul cost
- Various Void Shaping Staff adjustments and feel improvements

## [New Buildings]

- **"Cherry Grave"** (Transcendent rarity): A serene cherry blossom burial site — the first Transcendent rarity building
- **"Ownless Temple"** (Epic rarity): A desolate mysterious temple ruin
- **Refreshed**: Thousand Nights Sanctuary, Pig House, Sorcerer's Plinth

## [Other New Features]

- Refactored substitute system: substitutes are now intelligently assigned based on which items are actually loaded
- Enchantment level curve rework: Bulwark, Breaking Stance, and Wand Power can now be properly obtained from the enchanting table

## [Optimizations & Fixes]

- Night Cube ritual rendering performance greatly improved, smoother visual effects
- Reverted Night Cube to the old background (new one had compatibility issues)
- Fixed Night Cube sacrifice data persistence timing
- Fixed Night Cube time acceleration end timing issue

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