Illager-Gloom Raiders

This mod adds a powerful and unique illager to each raid wave. One such illager will spawn in each of the seven raid waves, and defeating them will yield some loot related to them.

File Details

gloom_raiders-1.3.4-forge-1.20.1.jar

  • R
  • Jun 18, 2026
  • 9.14 MB
  • 121
  • 1.20.1
  • Forge

File Name

gloom_raiders-1.3.4-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gloom-raiders-1428746:8272980")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

SpellSword Mechanics Overhaul: Optimized the skill mechanism for SpellSword, making skill casting and animations much smoother while significantly reducing instances of animation failures.
Nose Texture Toggle: Added nose-less textures for Nun and PsychicW as requested! You can toggle this via the /nunnosecommond and /psychicwnosecommond commands, or through the Game Rules menu. The default is set to true (nose texture enabled).
Audio Adjustments: Tweaked and updated the voice lines/sound effects for Nun and PsychicW.
Awaken Earl Rebalance: Nerfed the Awaken Earl. When taking damage from sunlight, its maximum health will now decrease by half of the damage dealt. However, its max health will never drop below 20 points.
Localization: Added English translations for a few previously untranslated texts.
Bug Fixes: Fixed various minor bugs.