Illager-Gloom Raiders

This mod adds a powerful and unique illager to each raid wave. One such illager will spawn in each of the seven raid waves, and defeating them will yield some loot related to them.

File Details

gloom_raiders-1.3.0-forge-1.20.1.jar

  • R
  • May 9, 2026
  • 8.88 MB
  • 93
  • 1.20.1
  • Forge

File Name

gloom_raiders-1.3.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gloom-raiders-1428746:8062910")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  1. The skill triggering mechanics of PsychicM & PsychcW have been remade, and their damage values have been appropriately adjusted. They now rely on their own energy value to cast skills. Correspondingly, once they enter the Over Charge X state, they gain a 5-second period of cooldown immunity and infinite energy. Overall, they have been nerfed and are better balanced for the intensity of the first wave of attacks.
  2.  The skill triggering mechanics of SpellSword have been remade. It now has greater flexibility than before. In return, some of its base attributes have been lowered, though it still remains a formidable opponent for players.
  3.  Holding the Needle Sword now grants immunity to damage from explosions and splash potions.
  4. Fixed several bugs.