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Illager-Gloom Raiders

This mod adds a powerful and unique illager to each raid wave. One such illager will spawn in each of the seven raid waves, and defeating them will yield some loot related to them.
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gloom_raiders-1.3.0-forge-1.20.1.jar

File namegloom_raiders-1.3.0-forge-1.20.1.jar
Uploader
NaoChanshiNaoChanshi
Uploaded
May 9, 2026
Downloads
102
Size
8.9 MB
Mod Loaders
Forge
File ID
8062910
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gloom-raiders-1428746:8062910")

Learn more about Curse Maven

What's new

  1. The skill triggering mechanics of PsychicM & PsychcW have been remade, and their damage values have been appropriately adjusted. They now rely on their own energy value to cast skills. Correspondingly, once they enter the Over Charge X state, they gain a 5-second period of cooldown immunity and infinite energy. Overall, they have been nerfed and are better balanced for the intensity of the first wave of attacks.
  2.  The skill triggering mechanics of SpellSword have been remade. It now has greater flexibility than before. In return, some of its base attributes have been lowered, though it still remains a formidable opponent for players.
  3.  Holding the Needle Sword now grants immunity to damage from explosions and splash potions.
  4. Fixed several bugs.

This mod has no additional files