Illager-Gloom Raiders

This mod adds a powerful and unique illager to each raid wave. One such illager will spawn in each of the seven raid waves, and defeating them will yield some loot related to them.

File Details

gloom_raiders-1.2.8-forge-1.20.1.jar

  • R
  • Apr 27, 2026
  • 8.79 MB
  • 66
  • 1.20.1
  • Forge

File Name

gloom_raiders-1.2.8-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:gloom-raiders-1428746:7999628")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  1. Remade Earl's skills (Note: Awaken Earl has not been remade, and only one new skill has been added), while some of his attributes have been nerfed so that he no longer relies on high stats to defeat players.
  2.  Remade the abilities of the Snowman Armor, granting it scaled combat power growth; overall, it has become much stronger.
  3. Added a variant of the GuiHeng Sword. This new version uses a unique item ID to be fully compatible with the Better Combat mod. You can obtain the new GuiHeng Sword through crafting or the original methods. If you prefer not to use the new variant, the old GuiHeng Sword is still craftable. 
  4. Added several commands to adjust the natural spawn rates of friendly creatures, including the Intelligencer and Strategist. As before, enter the corresponding creature’s name in the command bar to locate the setting command directly. The value 0 enables spawning by default, and 1 disables it. 
  5.  Fixed multiple bugs and added many previously overlooked details.
  6. Chinese text displayed in the chat box will be revised in the next update. I have been extremely busy recently and have not had time to finish this adjustment, my apologies.