Gliby's Physics

Minecraft + Physics Engine = ?! (THAT PHYSICISTS WONT TELL YOU ABOUT!)

File Details

Gliby's Physics 0.5.0

  • B
  • Oct 7, 2019
  • 11.80 MB
  • 1.2K
  • 1.12.2
  • Forge

File Name

glibysphysics-0.5.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:glibys-physics-298126:2803590")
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Features

  • Ported to 1.12.2.
  • Falling blocks are now spawned as Physics blocks.
  • Generated new Physics blocks for Minecraft 1.12.2.
  • Introduced collision-less Physics blocks, meaning mobs/players can walk through them. Used for Falling Physics blocks.
  • EntityCollisionResponse - Mobs/Players can now interact with Physics Blocks, off by default.
  • Removed "Remove" tool from the Tooling Master. Replaced by "Align" tool.
  • Added Dynamic Light support to blocks with light values. Meaning any block that inherently glows in the game, will glow as a Physics block. (AtomicStryker's Dynamic Light mod is required)

Improvements

  • Physics blocks don't drop items anymore, they re-align.
  • Game spawned Physics blocks disappear faster.
  • General memory usage.
  • The mod's update checker works together with Forge's version checker.
  • Added BlockInterpolation setting, under Render category.
  • Increased default explosion force.
  • Improved memory management for both physics engines.
  • Native physics stability improvements.
  • General codebase improvements.

Fixes

  • RigidBody mechanics are once again saved/loaded on Physics blocks.
  • Fixed OSX crashing under Native physics.
  • Fixed not closing certain InputStreams.