giacomos-better-dye-2.2.0+26.2.jar
Curse Maven Snippet
What's new
Changelog — 2.2.0+26.2
Wolf Armor Dyeing
- Added support for dyeing Wolf Armor by using a dye directly on an armored wolf.
- Using a dye normally applies the dye’s pure color.
- Holding Shift blends the new dye with the armor’s current color using Minecraft’s Vanilla dye blending algorithm.
- Dyeing preserves the armor’s durability, custom name, enchantments, and other item data.
Sit / Stand Interaction
- When the selected dye would no longer change the armor’s color, the interaction toggles the wolf between sitting and standing.
- The dye is not consumed when toggling the wolf’s state.
- This also works after repeated blended dye applications.
Blending Improvement
- Improved the handling of Vanilla dye blending rounding, especially noticeable with colors such as purple.
- When repeated blending reaches a stable color that is visually identical to the dye’s pure color, the armor is normalized to the exact pure color.
- This prevents an additional dye from being consumed without producing a visible color change.
Preserved Vanilla Behavior
- Dyes still recolor the collars of wolves that are not wearing armor.
- Feeding, leashing, shearing, equipping, and repairing Wolf Armor continue to work normally.
- Existing dye interactions with horses, llamas, ghasts, blocks, and other supported targets remain unchanged.
- Dye interactions from the off-hand are handled correctly.
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