Get Creative

Create Addon: Configuration to force players to get creative making contraptions, plus some new content

File Details

get_creative-1.21.1-2.0.jar

  • R
  • Apr 22, 2026
  • 655.66 KB
  • 44
  • 1.21.1
  • NeoForge

File Name

get_creative-1.21.1-2.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:get-creative-1509618:7968999"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Construction Destruction


Added the Glue Spreader
- when powered by redstone, blocks in front of adjacent Glue Spreaders are glued together. Inspired by the Welder from Infinifactory

Added the Encapsulator
- when powered by redstone, connected blocks in front of the Encapsulator are stored into a placeable Capsule item. (as if assembling a contraption)

Updates to Precision Assembly
- recipes can now require the arm uses its held item in the recipe. If "keep_held_item" is set to true, the item is not consumed
- replaced the previous placeholder recipes
- the player can now manually right-click an item into its hand

Updates to the Clockwork Motor
- significantly improved its efficiency (how much wind-down time you get per wind-up time) and made it configurable
- improved UX (placement rotation, overstress handling)


Updates to the Hinge Bearing
- added a value panel for configuring the opening angle
- added a value panel for configuring if the hinge should only be allowed to open in one direction
- the value panel which is displayed can be cycled with a switch on the bottom of the block

 

Added ponders for Precision Assembly, the Glue Spreader, and the Encapsulator

Added a new config option for contraption actors which are only allowed to function while moving down

Give the haunted cogwheel a special item model to make it clearly visible what it is


Plus various fixes