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Geotech

Embark on a journey through the Geotite Crag, discover new minerals, craft cutting-edge equipment, and construct a diverse array of ten different machines and energy generators.

File Details

Geotech-1.5.0-beta3-forge-1.20.1.jar

  • B
  • Aug 14, 2024
  • 7.23 MB
  • 40
  • 1.20.1
  • Forge

File Name

Geotech-1.1.5-beta3-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:geotech-568561:5629189")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added Flaming & Explosive Redstone Shards
  • Changed Method of Swapping Flux Bow Projectile type to use new Redstone Shard Variants Instead of Crouch + Right Click
  • Added New Expanded Dripstone Laboratory Structure
  • Added New Expanded Flux Laboratory Structure
  • Added "Robotic Kamikaze" a New Mechanical Creeper Variant that spawns in the Flux Laboratory (Drops the New Explosive Redstone Shard with a 5% Chance)
  • Changed Model Size and Base Stats of "Arachnid Automaton" Enemy to be Smaller and more Comparable to a Cave Spider (With 99% Less Poison Thankfully)
  • Added Rose-Gold Shield
  • Adjusted the Durability Values of Bronze and Rose-Gold Tools & Armor (Bronze now has 1.5x the Durability of Iron, Rose-Gold has 1.6x)
  • Adjusted Texture for Bronze Armor
  • Adjusted Texture for Tin and Zinc Ore
  • Adjusted Creative Inventory
  • Changed Background Texture of the Advancement Menu (Your Welcome Eyes!)
  • Glistening Sand may now drop Gold Nuggets when mined without Silk Touch similarly to Gilded Blackstone
  • Fixed Several Issues with Transmutation Bench not Working Properly
  • Adjusted the Energy Output of Thermal Generator
  • Fixed Thermal Generator Consuming Whole Buckets without Compensation
  • Adjusted the Energy Consumption of the Pulverizer Machine
  • Added Extractinator Loot Table for Moss Blocks
  • Adjusted Extractinator Loot Table for Gravel
  • Adjusted Combat Bow, Oblivion Bow, Flux Bows, and the Railgun to Use Pullback time to determine projectile Power
  • Lithium Ore now Spawns under Ocean Biomes instead of Desert Biomes
  • Adjusted Recipes for Reinforced, Underwater, and Titanium Torches to yield more Torches per material used
  • Added Alternative Crafting Recipe for Daylight Sensors that uses Amethyst Shards instead of Nether Quartz (Amethyst is just Purple Quartz, OK?)
  • Added Pulverizer JEI Support
  • Replaced current Logo with "Geotech 1.1.5" Logo
  • Other Small Bug Fixes and Changes