Geotech - 1.16.5 - 1.1.1
Curse Maven Snippet
What's new
- Changed spawn rates for Titanium Ore & Geotite Titanium Ore
- Fixed a bug with Titanium Torches that would let you replace it with any non-solid block
- Fixed the Corrupted Husks from not holding up their arms like other zombies
- Added Basic Wiring Kit
- Added Advanced Wiring Kit
- Added Empty Battery
- Added Copper-Zinc Battery
- Added a WORK IN PROGRESS adventure notes system (AKA there are only 3 structures, so don't expect a ton of lore yet)
- Balancing changes on the RF-Overdose potion effects
- Added Extractinator Machine Block
- Added Basic and Advanced Sifting Pans
- Added Needle Item and "Needle In A Haystack" Advancement.
- Added Geotite Brick & Stone Brick Block Ducts
- Added Flux lamp Block
- Added Environmental Flux Catcher Generator
- Added RF Furnace Generator
- Added Particle Energizer Generator
- Added Copper, Iron, Gold, and Titanium machine base blocks
- Added Holoblock Frame Block
- Added Holoblocks for every dye color as well as multicolor and monochrome Holoblocks
- Added Flux Meter
- Added GPS
- Added Velocimeter
- Added Atomic Clock
- Added Meteorology Radar
- Added Health Analyzer
- Added Armor Analyzer
- Added Monster Radar
- Added "Radar Ping" Noise
- Added Empty Lantern
- Added Copper Ore
- Added Copper Ingots
- Added Titanium Axe, Shovel, Hoe, and Sword
- Added Sphalerite Ore
- Added Zinc Ingot
- Added Zinc Nugget
As always, feel free to help out by listing bug reports in the description!
This mod has no additional files

