Geopolitical

To power your Nations and the Core of Poli-Nation

File Details

geopol-1.4.0.jar

  • B
  • Jul 6, 2026
  • 179.53 KB
  • 14
  • 1.21.1
  • NeoForge

File Name

geopol-1.4.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:geopolitical-1560285:8384165"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1. Bug Fixes & Cleanup

 

Cleanup of Incorrect Command Duplicates // The incorrect alternative command /rebelion has been removed. A suspected /war duplicate was identified as a false positive, as the Brigadier framework automatically merges these.

Fixed a display error in the war GUI // An existing error in the display of surrender progress for the defending faction has been successfully corrected.

 

2. System Improvements & GUI

 

Optimization of the claim request system // Village mayors can now request claims without an additional nation role. The /claim request command without a specific village name automatically assigns the chunk to the user’s own village instead of the parent nation.

Expansion of the Village Management Menu in the GUI // The menu under /nation gui now allows users to change village ranks, manage and kick members, and appoint new village mayors via a new, dedicated permission.

 

3. System Reworks & Balancing (Mechanics)

 

Complete removal of the teleport feature // The /village tp command, the associated teleport permission, and the corresponding server configuration option have been completely removed from the mod.

Restructuring of the Capital City System // The /claim setcapital command has been removed. The capital city is now dynamically defined by the highest-ranked village (Capital City). From now on, losing a war requires the complete conquest of the entire village rather than just a single chunk.

Adjustment of Conquest and Surrender Logic // The war GUI displays the surrender progress live as a percentage. Villages no longer fall simply by losing the village center; they now also require the conquest of a rank-dependent, configurable chunk percentage (0% to 90%).

 

4. Documentation

 

Update to the project documentation // The README file has been updated in all relevant sections (commands, mechanics, permissions table) and expanded to include new guides for the rebellion system and the village GUI.