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Genetics: Resequenced

Extract mobs' Genes to gain their powers!

File Details

geneticsresequenced-1.21.1-1.5.0.jar

  • R
  • Oct 29, 2024
  • 1.59 MB
  • 12.4K
  • 1.21.1+1
  • NeoForge

File Name

geneticsresequenced-1.21.1-1.5.0.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:genetics-resequenced-1040563:5857619"
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1.5.0

  • Updated NeoForge from 21.1.36 to 21.1.73
  • Moved Gene requirements from the Gene constructor to a separate datapack system, located in /data/____/geneticsresequenced/geme_requirements/
  • Combined the Gene commands to be arguments of /geneticsresequenced gene
  • Localized into Simplified Chinese, thanks to @shenyx110! (#31)
  • Fixed a crash with Jade (and probably similar mods) (#37)
  • Minor improvements to the Entity Genes datapack loader
  • Entity Genes are now datagenned rather than manually typed
  • The Ender Dragon no longer can give the Basic Gene
  • The info pages that show what entities give what genes now uses an Organic Matter item rather than a DNA Helix item
  • EMI now considers each type of Organic Matter and Cell to be separate
    • Hid the empty ones from EMI, but added the filled one for each set to Pig
  • In entity gene info pages, the left stack now shows both the Organic Matter and the Cell for that entity type
  • Improved the method used to make mobs that don't have any Gene weights always give the Basic Gene
    • Consequently, their info pages now show that they have a 100% chance of giving the Basic Gene, rather than not having an info page at all
  • Fixed info pages for required Genes, now it lists the actually required Genes rather than repeating the Gene itself
    • Previously, Claws II would say it needs Claws II, rather than needing Claws I. That's fixed now
  • The following Genes can now be held by any mob, rather than only players: Haste, More Hearts II, Night Vision
  • Removed classes for several Data Components, because they really weren't needed
    • This should be a non-breaking change
  • Moved several Data Component keys to snake_case from camelCase (for example, dnaPoints is now dna_points)
    • This should also be a non-breaking change
  • Renamed the Data Component geneticsresequenced:active to geneticsresequenced:is_active
    • This is a breaking change, but only for Anti-Field Orbs, and it basically just resets them to false
  • The Data Component geneticsresequenced:specific_entity now uses a Component instead of a String for the name field.
    • Consequently, Syringe tooltips should look better in some cases
    • This shouldn't be a breaking change, but if it is, it only affects filled Syringes
  • The Gene tag #geneticsresequenced:hidden is now #geneticsresequenced:helix_only
    • It's only for Genes that can only be held by DNA Helices, and not Plasmids or entities
    • This fixes a point of confusion, because the only Gene currently set to this is the Basic Gene. It being called "hidden" made it look like it should be hidden from EMI etc too, which isn't the case
      • As a result, a DNA Helix with the Basic Gene now shows up in EMI. It also now has an information page.