Description
Genesis Research
Genesis Research is a technology-driven progression mod designed for players who want structured advancement, strategic decision-making, and long-term goals. Instead of unlocking every recipe instantly, you must research, specialize, and evolve.
🔬 Research-Based Progression
All advanced technology is locked behind a dynamic research system.
Players must use Research Stations and Search DataTables to unlock new crafting possibilities through time-based research and interactive mini-games.
The more complex the technology, the more preparation required.
🧑🔧 Class & Specialization System
Choose up to two classes and level them up over time.
Each class unlocks specific research paths and recipes.
- Class levels affect what you can unlock
- Specializations refine your tech focus
- High-tier research requires advanced mastery
Your progression path is defined by your choices.
📜 Blueprint System
Recipes are unlocked through research and blueprints.
Learning new technology grants blueprint items that integrate into your progression.
Blueprints can be generated, assigned, and used strategically.
🧠 Interactive Mini-Games
Research is not passive.
Advanced technologies may require solving mini-games, especially at higher tiers.
Skill and preparation matter.
🏗 Multi-Block Research Structures
Research Stations require connected Search DataTables to operate efficiently.
- Minimum required structure
- Additional blocks increase research speed
- Advanced setups unlock higher-tier content
🚀 Quick Start Guide (Players)
1️⃣ Use /class to choose up to two classes.
2️⃣ Craft a Research Station.
3️⃣ Connect at least 3 Search DataTables.
4️⃣ Open the Tech Tree and select an available research.
5️⃣ Complete the mini-game to unlock the recipe.
6️⃣ Level up your class to access advanced technologies.
⚙ Quick Setup Guide (Server / Admin)
1️⃣ Start the server once to generate config files.
2️⃣ Open config/genesis_research/ folder.
3️⃣ Edit:
classes.jsonto configure classes, levels, and specializations.researches.jsonto configure research nodes and unlock requirements.
4️⃣ Use /configclasses in-game (admin only) to create or edit research vissualy.
5️⃣ Use /configsearch in-game (admin only) to create or edit research visually.
6️⃣ Save and reload to apply changes.
All research, class requirements, levels, and unlocks are fully customizable.
Genesis Research is built for multiplayer environments where progression, specialization, and structured advancement matter.
No instant access.
No creative-style tech rush.
Only structured scientific evolution.


