File Details
gempire-infdev-0_1.jar
- A
- Apr 8, 2021
- 1.14 MB
- 144
- 1.16.4
- Forge
File Name
gempire-infdev-0_1.jar
Supported Versions
- 1.16.4
Curse Maven Snippet
CHANGELOG:
- Added Power Crystals! Power Crystals are a necessary part of an injector and will be a source of power in the future. They can be obtained by placing one block of any kind of glass on all four sides of a blocks of redstone, bringing a mica near to it, and right clicking the mica with a pickaxe. She will run to the redstone block and turn it into a power crystal! (THEY CAN NOT YET BE PICKED UP AS THE MOD IS STILL CREATIVE ONLY)
- Added Tanks (properly)! Tanks are a necessary part of an injectors. They are tall blocks that can store 4 buckets of fluid. They can be made by placing glass in the middle of the crafting table, buckets on all four sides, and iron ingots in all four corners. (THEY CAN NOT YET BE PICKED UP AS THE MOD IS STILL CREATIVE ONLY)
- Added Drills! Drills are a necessary part of an injector. They can be obtained by placing an iron bar on all four sides of a hopper, bringing a pebble near to it, and right clicking the pebble with a pickaxe. She will run to the hopper and turn it into a drill! (THEY CAN NOT YET BE PICKED UP AS THE MOD IS STILL CREATIVE ONLY)
- Gave gem seeds models! Just don't place them down straight out of the creative menu because they will probably crash your game after 10 seconds. Come to think of it I should remove them from the creative menu.
- Added Chroma! Chroma is a multicolored natural resource used in the gem creation process (CURRENTLY CREATIVE ONLY)
- Added Injectors! Injectors are a multiple-block structure that can be build by placing a tank on top of a drill, and then a power crystal on top of the tank! Injectors can take all four colors of essence, a chroma, and a primer (A primer is an item that increases the chances of a gem being prime, but right now they just increase the chances of getting that gem. A primer for a ruby goes is a netherite ingot, a primer for a sapphire is a nether star just for testing purposes. Primers go in the bottom left corner of the injector GUI.) When you press on the essence tanks they become highlighted. When you press "INJECT", a portion of each highlighted essence as well as the chroma and any potential primer all get shot into the ground and form a geode, where after 10 seconds (FOR TESTING PURPOSES) it drains the environment and emerges. Ruby requires pink essence. Sapphire requires blue and white essence. Pebble requires pink essence, Mica requires yellow essence, and Shale requires blue essence (NOTE THAT PEBBLE MICA AND SHALE WONT BE OBTAINABLE VIA KINDERGARTEN POST-BETA). If the biome temperature, cruxes, and essences are right for a sapphire, she will emerge with the same skin color as the color of Chroma you injected (EXCEPT RED BECAUSE RED WILL BREAK THE GAME BECAUSE I DIDNT ADD ANY SAFEGUARDS YET AAAAAAAH
- Added Exit Holes! When a gem emerges, they will form an exit hole to the nearest point of empty space (like a cliff side) - Added a new way to get Pebbles Mica and Shale! In a tank, putting a button in the bucket output slot for a tank while there is pink essence in the tank will convert that button into a pebble (DO IT ONE AT A TIME THOUGH), likewise for mica and shale with yellow and blue essence respectively.
- Added functionality to Shale! Right clicking her with an essence bottle will drain 20 experience points and give you back a random essence bottle. This is to represent Shale's eventual purpose which will be an early game source of essence, but it is not how the mechanic will actually work.
- Added a crafting recipe for essence bottles! Putting a bucket in the middle of a crafting table, with glass to the west south and east and an iron ingot to the north will yield 4 essence bottles