GekosLasers-1.7.10-0.7.jar
What's new
- Lasers now work in Autonomous Activators and (hopefully) with other fake players
- New GUI for turrets!
- Turrets dont shoot at passive or neutral mobs
- Thermal Expansion is no longer required, just recommended. Thermal Foundation is still required, however
- Added a config option to use TE style recipes or not
- Added some flavor text to some lasers, and cleaned up the info text
- Internal storage of turrets is doubled
- Default sword damage is doubled. You'll need to regen your config file (or change it manually) if you're updating
This mod has no additional files

