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Gamingbarn's Zombies

Normal monsters are replaced with various unique and powerful new zombies!

File Details

gamingbarns-zombies-V1.17-data.jar

  • R
  • Sep 9, 2025
  • 381.52 KB
  • 445
  • 1.21.4
  • Forge + 3

File Name

gamingbarns-zombies-V1.17-data.jar

Supported Versions

  • 1.21.4

Curse Maven Snippet

Forge

implementation "curse.maven:gamingbarns-zombies-1344132:6980398"

Fabric

modImplementation "curse.maven:gamingbarns-zombies-1344132:6980398"

Quilt

modImplementation "curse.maven:gamingbarns-zombies-1344132:6980398"

NeoForge

implementation "curse.maven:gamingbarns-zombies-1344132:6980398"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added extra zombie spawning mechanic

On hard difficulty and above, additional zombies will spawn whenever one zombie spawns One extra zombie will spawn on hard and two will spawn on nightmare

Increased chance for Weaponed and Armored zombies to drop their gear

Now, zombies with the Weaponed or Armored modification will have a 10% chance to drop their gear

Fixed Zombie Abilities and Attributes not working

Due to a mistake in the code, zombies would only have proper abilities and special effects when within 256 blocks from (0,0,0)

Fixed Acid Spitter and Acid Spewer not dropping loot upon death

The Acid Spitter and Acid Spewer zombies would not drop any items upon dying

Fixed Builders and Miners still mining when near creative mode players

Even if a player was in a non-targetable gamemode, they could still be mined/builded towards

Fixed zombies spawning with incorrect stats

Occasionally, on Nightmare mode zombies would spawn with incorrect stats