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FW Paint

Client first mod, paint block gradients and 3D-noise fills from your inventory.
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fw-paint-neoforge-1.5.0.jar

File namefw-paint-neoforge-1.5.0.jar
Uploader
faxwangfaxwang
Uploaded
Jul 22, 2026
Downloads
17
Size
187.3 KB
Mod Loaders
NeoForge
File ID
8486044
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:fw-paint-1594231:8486044"

Learn more about Curse Maven

What's new

FW Paint v1.5.0

The curve release: the easing curve moves into its own thin column on the Gradient and Noise tabs, drawn as its actual shape — with a live distribution strip under it that you can drag to reshape the gradient yourself. And the noise tool gets a curve at all, for the first time.

Targets (unchanged): Minecraft 26.2 · Fabric Loader 0.19.3+ · Fabric API for 26.2 (Fabric jar only) · Java 25.

The curve strip

  • A new thin middle column on the Gradient and Noise tabs (the outer columns just shift apart). At its top the curve button, now drawn as the curve's own shape instead of a word — Linear, Ease In, Ease Out, Ease In/Out, Step.
  • Below it, the distribution strip: every gradient step stacked top (start) to bottom (end), drawn with its block iso-tiled, each band's height the share of the fill that step covers under the current curve. Black lines separate the bands.
  • Drag the handles beside the strip (they alternate sides) to move a boundary: the band below grows, the one above shrinks, and the curve flips to C — Custom. Real placement uses exactly the shares you drew: gradient fills, noise fills, and both previews all run through the same boundaries, and Step-length wobble wobbles around them.
  • Cycling the curve button snaps the strip back to that curve's automatic shape. Custom shapes are kept separately per tool; if the step count changes they fall back to even steps.

Noise curve

  • The noise tool now has its own Curve (it previously had none): it shapes how the noise value maps onto your block order, so an eased or custom curve makes some steps cover more of the pattern than others. Applied identically in placement and the cube preview.

Small stuff

  • Pick mode's key under the block list now actually explains itself: numbers are the placement order, click selects and +1s, right-click −1s, 0 = unused.
  • The in-game Help covers the curve button, the strip, and the noise curve.

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