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Fundamental Principles - Iron's Spells Addon

Adds mechanics, balance and progression to the Iron's Spells n Spellbooks magic system.

File Details

fundamental_principles_v_1.1.5.jar

  • R
  • Apr 24, 2026
  • 565.35 KB
  • 697
  • 1.21.1
  • NeoForge

File Name

ypfundamentals-1.1.5.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fundamental-principles-1347399:7979876"
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  • Added Ursidae Fur Item
  • Changed the base Mana Reinforcement Color
  • Nerfed scaling Mana reinforcement damage protection.
  • Now Mana Reinforcement heart outline changes its color according to the higher school spell power.

Mobs:

Hemomancer:

  • Now attacks piglins
  • Changed Texture
  • Increased Height
  • Higher Spawn rate
  • Increased Max Health 40->50

Imp:

  • Added desert spawn
  • Texture received small tweaks

Venemerus:

  • Now walks through cobwebs
  • Now attacks slimes and axolotls
  • Added a new caster mob: Runear
  • Runear is a mostly melee monster that can cast stomp and earthquake, has the same health points of a ravager and a high attack damage. It can destroy any leaf and log block that cross its way. It can spawn on Ice Spikes and Stony Peaks. Loot: Blank Rune, Arcane Essence and Ursae Fur.

Principles:

VITALE:

  • Added Cooldown reduction passive for summon spells.

REMEDIUM:

  • Added hunger-healing mechanic. The spell healing mechanic now tries to be seen as "speed up" of the healing process instead of a direct heal, using the body resources to be achieved. This means that each healing point now waste an amount of player's food points. If the player has no more food points for the healing, instead it will not be completed. This healing mechanic can be turned off through the config file. Leveling this principle reduces the amount of food points wasted per healing point.

Spells:

  • Reduced Cooldown for Lapsus: 45s -> 15s
  • Changed Pull Projectile speed: 0.25 -> 0.30
  • Changed Pull Trail Particles
  • Reduced mana cost per lvl for Burning Spirit: 50 -> 20
  • Tweaks to burning spirit spell icon.
  • Added a new Fire Spell: Ignite Ignite turns on fire a targeted entity, if the target is already on fire or immune to fire it will instead deal an amount of damage.

Other Features

  • Added Aegis Enchantment (Shield Enchantment) Currently, shields can't block spell damage without going on cooldown. Each level of Aegis grants the shield with a max amount of magical damage that can receive instead of adding cooldown AND each level reduces the cooldown. Enchantment can only be applied to a Shield through a Smithing Table. The recipe is conformed by a blank rune as the template, a shield and Ursae Fur.
  • Sleeping reduce two exhaustion levels.
  • Now the exhaustion level affects the mana regeneration, reducing -15% of the total mana regen per exhaustion level.
  • Added an advancement for each principle, after reaching the max level.
  • Fixed Echoing Strikes size bug.