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Fundamental Principles - Iron's Spells Addon

Adds mechanics, balance and progression to the Iron's Spells n Spellbooks magic system.

File Details

fundamental_principles_v_1.1.0.jar

  • R
  • Jan 24, 2026
  • 448.04 KB
  • 216
  • 1.21.1
  • NeoForge

File Name

ypfundamentals-1.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fundamental-principles-1347399:7515678"
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- Fixed the problem of not seeing the principles on each spell after joining a server.
- Added experience drop for each mod's entity.

- Venemerus: 
  - Small tweaks on venemerus texture and walk animation 
  - Made Venemerus hitbox smaller
  - Make them friendly against theirselves
  - Added 1.5 nature spell resistance

- Imp: 
  - Added 0.5 ice spell resistance.

- Hemomancer:
  - Fixed some animation issues. 

- Star Alignment:
  - Increased Resistance effect time: 4s -> 10s
  - Added knockback to the hit.
  - Now fully resets exhaustion level and points

- Mana reinforcement:
  - Now gives you +4 armor toughness
  - Bug fixed that consumed mana and accumulated exhaustion while mana reinforcement is active and blocking damage with a shield.

- Exhaustion now resets upon death
- Now using a shield to block is useless against Spell Damage.
- Now unique spellbook's inscripted spells can be removed into an inscription table (config feature enabled by default).
- Experience earned for each principle after casting spells is now decided by its **rarity**.
- Experience earned for spellbook progress AND principle progress has been reduced for continuous spells.
- Changed experience required for spellbook leveling:  50->50, 150->150, 150->250, 250->350
- Changed Principle xp per level formula
- Reduced chance to get burnout while on Exhaustion: 
                 Exhaustion 3: 5% -> 3%
            Exhaustion 4: 15% -> 10%

- Pull Spell: 
  - Reduced base mana cost:  50->40 
  - Reduced mana cost per level:  30->10
- Lapsus Spell:
  - Reduced mana cost per level:  20->10
- Burning Spirit: 
  - Increased the base damage per hit:  1 -> 3
  - Now each time the burning effect launches the fire wave it will heal you from poison, wither and freeze

- Sol
  - Texture tweaked.
  - Spell name changed to Tonatiuh 
  - Now requires to be learned by killing Echo of Tyros
- Bloodstream
  - Reduced base mana cost:  100->60
  - Reduced cooldown:  80s -> 60s
- Burning Spirit
  -  Life flame icon tweaked.

- Added soothe effect.
 - Soothe effect reduce the tick time for decreasing exhaustion points/exhaustion level.
- Small changes on life flame icon.

- Now consuming a charge of the flask will give you soothe IV during 45 seconds.
- Now consuming a charge of the tonic will give you soothe VII during 45 seconds.

- Added config options to the config file:
  - Locked Spells for Unique Spellbooks. 
  - Min level for each dominan rarity spell.
  - Spellbook level Restricted inscription. 

- Added a new command to set the level of the equipped spellbook.