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Fundamental Principles - Iron's Spells Addon

Adds mechanics, balance and progression to the Iron's Spells n Spellbooks magic system.

File Details

fundamental_principles_v_1.0.0.jar

  • R
  • Jan 7, 2026
  • 457.07 KB
  • 12
  • 1.21.1
  • NeoForge

File Name

ypfundamentals-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fundamental-principles-1347399:7428485"
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Changelog

FIXES

  • Fixed a bug caused by small values with reinforcement color.
  • Fixed a crash caused by CameraShake of Sol entity and client side players.

CHANGES

  • Mana reinforcement Spell resistance x1.5 -> x1.2
  • Mana reinforcement Accumulation per hit 1:2 -> 2:5
  • Exhaustion Formula has been updated.

FEATURES

  • Each level of Concentratio now grants you +20 max mana.
  • Each spellbook now starts with 4 spell slots, each level will unlock 1-2 new slots. Slot improves can only be applied once the spellbook has reached the max level.
  • Now scrolls displays on the bottom the principles it has.
  • Introducing Dominan Spells:
    • This spells are more complex than average spells, due to its classification of 4 or more principles.
    • To be able to cast these spells you will need an specific level for all of its principles, this depends on the rarity.
      • Common: 0
      • Uncommon: 5
      • Rare: 8
      • Epic: 12
      • Legendary: 15
    • This spells are shown in the spell wheel with a blue color.
  • Changed Tonic Texture and recipe.
  • Added a lower version of the Tonic: The Flask.
  • Added rarity to tonic, flask and mana fruit.
  • Added "getWeaponDamage" to Augere Principle detection.