File Details
fundamental_principles_v_0.8.0.jar
- B
- Dec 20, 2025
- 417.27 KB
- 75
- 1.21.1
- NeoForge
File Name
ypfundamentals-0.8.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changelog
FIXES
- Fixed an issue with Sol and Pull Entities that cause game crashing.
CHANGES
- Reduced base mana for Lapsus spell: 100 -> 50
- Buff changed for Entity Subcategories (Aoe, Projectile & Summons -> Expansio, Potentia, Vitale). Range: -5% -> +5%. This change is due to the fact that a spell categorized under these three clasifications will always have the Entity creation principle. So the full debuff or buff is focused on this one, managing the other three as subcategories.
- Updated Spell Level Categories Screen with minimal extra information for some principles.
FEATURES
- Added a new mechanic involving Repetitio Principle:
- Each level for repetitio principle will grant you +4% chance to get an extra cast (0% -> 80%). This means that when you cast a spell (excluding summoning spells and spells that have less than 3 casts) you have a chance to get an additional cast.
- Added a new mechanic involving Apparitio Principle:
- The spell power buff for teleport spells isn't as effective than other spells due to the formula used by teleport spells. Due to that, the apparitio system is now related to failing a teleport.
- The spell power addition will stay because some spells are benefited by this, not the distance traveled but other things like damage.
- Now each time you cast a teleport spell, you will have a chance of failing it. The less cooldown it has the greater is the chance to miss.
- Failing a teleport cast will not accumulate exhaustion or waste mana but add cooldown.
- Each level for apparitio principle will grant you with +2.5% chance of not missing. (+0% -> +50%).
- The success probability can be seen for each spell while the spell selection wheel is shown.

