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Fundamental Principles - Iron's Spells Addon

Adds mechanics, balance and progression to the Iron's Spells n Spellbooks magic system.
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fundamental_principles_v_0.6.1.jar

File nameypfundamentals-0.6.1.jar
Uploader
YpsilonMYpsilonM
Uploaded
Nov 8, 2025
Downloads
57
Size
404.7 KB
Mod Loaders
NeoForge
File ID
7199748
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fundamental-principles-1347399:7199748"

Learn more about Curse Maven

What's new

Changelog

- Changed version numbering from `0.0.6` to `0.6.1
- There is a special window "Magical Knowledge" (P key by default). (I'd already added it, just forget to announce it, now it works along with leveling system.)

FIXES

  • The registration/identification method for spell categories now works properly. (There was an issue related with the class loader)
    • The following categories have been recently added:
    • "Remedium Principle": Bases on the healing skill. (heal method or SpellHealEvent, mostly for holy school)
    • "Augere Principle": Based on imbuement or potentiation. (doPostAttackEffects method) (Thought to categorize Flaming Strike and Divine Smite)
  • Fixed a positioning issue with category symbols for some spells with larger UniqueInfo.
  • Fixed a mixin that could crash the game when caster mobs tried to cast a spell.

CHANGES

  • Now Cast level/Cost Messages would only be displayed if the CastSource is not from a scroll.
  • Now using scrolls to cast will not level up your category skills.

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