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Fundamental Principles - Iron's Spells Addon

Adds mechanics, balance and progression to the Iron's Spells n Spellbooks magic system.
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ypfundamentals-0.0.4.jar

File nameypfundamentals-0.0.4.jar
Uploader
YpsilonMYpsilonM
Uploaded
Oct 9, 2025
Downloads
49
Size
341.1 KB
Mod Loaders
NeoForge
File ID
7085305
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fundamental-principles-1347399:7085305"

Learn more about Curse Maven

What's new

  • Nerfed exhaustion reduction formula based on spell power and school spell power 
    • Continuous cast: (level + manaUsed) / (4 * spellPower * schoolSpellPower)
    • Normal cast: (level / 2) + (manaUsed / (3 * spellPower * schoolSpellPower))
    • If the value of school spell power or spell power is 0 or less:
      • Continuous cast: (level + manaUsed)
      • Normal cast: (level / 2) + (manaUsed)
  • The formula now doesn't work with the highest value among all schools, but instead uses the spell power value corresponding to the cast spell's school. This makes each armor or set of a specific school give less exhaustion. accumulation when casting spells of the same school.
  • Hemomancer attack animation has been slightly modified.
  • Fixed exhaustion reduction bugs with consumables like mana fruit.

 

  • Star Alignment has updated visual and sound effects more related to the theme:
    • Added camera shake from Iron's Spells mod libraries.
    • Modified particles.
    • Modified sound.
    • Added a particle based on the Orion constellation, planning to add more constellation variants.
  • Increased Star Alignment exhaustion reduction 40→50

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