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3.0-mc26.2-fabric

File nameFrozenLib-3.0-mc26.2-fabric.jar
Uploader
EthanRSEthanRS
Uploaded
Sep 21, 2026
Downloads
525
Size
2.3 MB
Mod Loaders
Fabric
File ID
8936605
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:frozenlib-709773:8936605"

Learn more about Curse Maven

What's new

  • Ported to multiloader and added plenty of new Events & Helpers for multiloader development.
  • Added ConfigEntryGetter, a serializable way to access values from ConfigEntrys.
  • Added the frozenlib:config_predicate_provider Dynamic Registry, used to register ConfigPredicates.
    • All implementation of ConfigPredicates have been updated to now use Holders and HolderSets, allowing modders to refer to ConfigPredicates via their registered id or tags.
  • Added the frozenlib:fabric Config Predicate, returning whether the current mod loader is Fabric.
  • Added the frozenlib:neoforge Config Predicate, returning whether the current mod loader is NeoForge.
  • Added the frozenlib:mod Config Predicate, returning whether a mod with the given id (defined via the id field) is loaded.
  • Added the frozenlib:biome_environment_attribute_modification Dynamic Registry, with the following format:
    • biomes: The id, a list of ids, or a tag of Biomes to modify.
    • attributes: A map of Environment Attributes to merge into the given biomes.
    • enabled_when: A Config Predicate, determining whether this instance can be used or should be skipped.
  • Migrated Serializable Item Cooldowns to Data Attachments and optimized its network performance.
  • Added the frozenlib:variant_spawn_injection Dynamic Registry, with the following format:
    • registry: The id of the variant registry.
    • variant: The id of the variant to inject custom spawn conditions into.
    • spawn_conditions: The spawn conditions to inject into the variant, using the same format as the spawn_conditions field in other mob variants.
  • Removed the WolfVariantBiomeRegistry class, as Variant Spawn Injections supersede its functionality.
  • Added the following new Spawn Conditions (used for selecting mob variants within the spawn_conditions field,) with the following formats:
    • frozenlib:config: A Config Predicate, determining whether the condition was met.
    • frozenlib:compound
      • conditions: A list of Spawn Conditions that all must be met.
  • Added the frozenlib:visual/lightmap_brightness Environment Attribute, controlling the brightness of the lightmap.
    • Can be any value between 0 and 1.
  • Added the PistonEvents class, containing the following events:
    • DETERMINE_BLOCK_ENTITY_PUSH_RESULT: Determines whether a Block with a Block Entity can be pushed by a Piston.
    • DETERMINE_BLOCK_STICKINESS: Determines whether a Block is considered sticky when pushed by a Piston.
      • This will not enable any behavior on its own, and must be used in tandem with the TRY_STICK_BLOCKS_TOGETHER event to achieve the intended behavior.
    • TRY_STICK_BLOCKS_TOGETHER: Determines whether two Blocks can stick together when pushed by a Piston.
      • This will not enable any behavior on its own, and must be used in tandem with the DETERMINE_BLOCK_STICKINESS event to achieve the intended behavior.
    • ON_MOVING_BLOCK_SET: Triggers when a moved Block is placed.
    • ON_PUSH_FAIL: Triggers when Piston structure resolution fails.
  • Renamed PushableBlockEntityUtil to PistonPushUtil and added a few new methods to help with PistonEvents usage.
  • Updated and renamed BooleanPropertySculkBehavior to BlockStatePropertySculkBehavior, with the additional functionality of being able to use any Block State Property.
  • Added the frozenlib:selector Config Predicate, with the following format:
    • selector: The Config Predicate used to determine which predicate to select.
    • when_true: The Config Predicate to select when selector returns true.
    • when_false: The Config Predicate to select when selector returns false.
  • Added the frozenlib_with_fallback Config Predicate, with the following format:
    • entry: The required Config Entry's id.
    • predicate: The Config Predicate to use if the required Config Entry is present.
    • fallback: The fallback value to use if the required Config Entry is not present.
  • Removed BlockStateRenameFix and FrozenEntityRenameFix, as Vanilla provides the same functionality.
  • Renamed SplashTextAPI to SplashTextEvents and migrated its functionality to events.
  • Added the following fields to Fire Types:
    • Additions to damage_settings:
      • vulnerable_mob_effects: A Mob Effect's id, a list of Mob Effect ids, or a Mob Effect Tag, defining which Mob Effects will make an Entity vulnerable to this Fire Type's damage.
      • damage_immune_mob_effects: A Mob Effect's id, a list of Mob Effect ids, or a Mob Effect Tag, defining which Mob Effects will make an Entity immune to this Fire Type's damage.
    • Additions to spread_settings:
      • always_apply_to_mob_effects: A Mob Effect's id, a list of Mob Effect ids, or a Mob Effect Tag, defining which Mob Effects will make an Entity use this Fire Type if caught on fire.
      • cannot_apply_to_mob_effects: A Mob Effect's id, a list of Mob Effect ids, or a Mob Effect Tag, defining which Mob Effects will make this Fire Type unable to be applied to an Entity.
    • If conflicting Mob Effects are present, their total power will be summed by category (always_apply vs. cannot_apply) and the category with the highest power will be chosen.
      • If their power is equal, the cannot_apply category will be chosen.
  • Fire Types now work as intended on Blazes, Fireballs, and Small Fireballs.
  • Added the #frozenlib:on_fire Entity Type Tag, defining which Entity Types are fire-like.
    • Contains #frozenlib:blazes, minecraft:fireball, and minecraft:small_fireball by default.
    • Entities in this Tag will:
      • Set their Fire Type upon spawning, instead of waiting to be set on fire.
      • Not remove their attached Fire Type if their remainingFireTicks field is zero or less, unlike other entities.
  • Added the #frozenlib:spawner Item Tag, used to define which Items should display the Interact with Spawn Egg: Sets Mob Type tooltip.
  • Added the frozenlib:damage Consume Effect Type, with the following format:
    • amount: How much damage (must be above 0) to inflict upon the user.
    • sound (Optional): The id of the Sound to play upon damaging the user.
    • type: The id of the Damage Type to damage the user with.
  • Removed DamageOnUseItem and DamageOnUseBlockItem, as their functionality has been superseded by the frozenlib:damage Consume Effect Type.
  • Added Block Attachments, allowing data to be injected into Blocks for quick retrieval.
    • Only the REGISTER event in BlockAttachmentEvents should be used to attach new data to Blocks.
    • Are cleared each time Tags are loaded/reloaded.
      • The REGISTER event is called whenever this occurs, as to keep attachments that may depend on Tags up-to-date.
  • Condensed BlockScheduledTicks, BlockRandomTicks, and BlockAnimateTicks into the new BlockTickEvents and BlockTickRegistry classes.
    • BlockTickEvents provides events that trigger regardless of the Block.
    • BlockTickRegistry uses the new Block Attachment system, and provides a simple way to add new Block-specific behavior.
  • Reworked the implementation of modded DataFixers, now allowing modders to register any amount of DataFixers per-mod as they'd like.
  • Added DataFixerEntrypoint (using the identifier frozenlib:data_fixer,) allowing modders to register custom Entities and Block Entities to Vanilla's DataFixers.
    • This resolves a long-standing issue that caused many modded Entities and Block Entities to lose data across versions, without the need to use mixins.
  • Fixed an issue that required Minecraft to run for an entire minute before finally shutting down. (#81 - Fixed in pull request #82)
  • Fixed a major issue that caused certain DataFixers to not work as intended.
  • Fixed a crash that could occur on clients when trying to sync Wind Manager Extensions with the server.
  • Wind Manager Extensions now support modification as a method of syncing, instead of replacement.
  • Fixed an issue that could cause the number of Wind Manager Extensions on the client to increase dramatically over time.

26.3+

  • Added the frozenlib:leaf_litter_provider and frozenlib:flower_bed_provider Block State Providers, with the following format:
    • block: The id of the Block to generate.
    • min_segment (Optional): The minimum amount of segments to provide, in a range of 1-4.
      • Provides 1 if empty.
    • max_segment: The maximum amount of segments to provide, in a range of 1-4.
  • Added BlockTransformerEvents, enabling the modification of BlockTransformers for Shovel, Axe, and Hoe items.
    • This replaces the previous ShovelApi and AxeApi classes.
  • Added PropertyTestingPredicate, a new abstract BlockPredicate used to compare Property values.
    • Added HasMatchingAxisPredicate, used to compare the AXIS Property of a Block.
  • Added ShearsDispenseItemBehaviorApi, used to register custom behaviors for Shears being used by a Dispenser.
  • Added the experimental BlockRegistryModificationEvents class, used to modify the Properties and Factory used to create Blocks.
  • Moved Wilder Wild's Potent Sulfur Geyser Wind Disturbance into FrozenLib.
  • Added StructureProcessorListAdditions, replacing StructureProcessorApi in a more stable and data-driven manner.
    • Added the frozenlib:structure_processor_list_addition Dynamic Registry with the following format:
      • structures: A Structure's ID, a list of Structure IDs, or a Structure Tag that processors will be added to.
      • processors: A list of StructureProcessors to add to structures.
      • config_predicate: An optional field, determining whether this can be used.
      • serialization_requirement: A ConfigPredicate, determining whether this can be serialized (useful for mod compat.)
  • Added the frozenlib:pathfinding_damaging_blocks Block Tag, denoting extra Blocks to be considered as damaging while pathfinding.
  • Migrated StructureGenerationConditionApi to an event.
  • Migrated StructurePlacementExclusionApi to an event.
  • Added the StructureSetApi class, allowing modders to easily add or remove Structures to/from StructureSets.
  • Added MaterialRuleAdditions, replacing the previous API used to add new MaterialRuless to Levels.
    • Added the frozenlib:material_rule_addition Dynamic Registry, with the following format:
      • dimensions: A Dimension Type's ID, a list of Dimension Type IDs, or a Dimension Type Tag that rule will be added to.
      • has_preliminary_surface: Whether rule can only generate on the world's surface. (i.e., the surface of the Overworld.)
      • rule: The MaterialRules to add to dimensions.
      • serialization_requirement: A ConfigPredicate, determining whether this can be serialized (useful for mod compat.)
    • Removed SurfaceRuleEvents, DimensionBoundRuleSource, and SurfaceRuleUtil as they are no longer needed.
  • Added the #frozenlib:overworld, #frozenlib:nether, and #frozenlib:end Dimension Type Tags.
  • Added PlayerDamageTypeSounds, used to play a custom sound when a Player is damaged by a specific DamageType.
    • Added the frozenlib:player_damage_type_sound Dynamic Registry with the following format:
      • damage_types: A Damage Type's ID, a list of Damage Type IDs, or a Damage Type Tag that sound_event will be used for.
      • sound_event: The Sound Event to play when a Player is damaged by damage_types.
      • config_predicate: An optional field, determining whether this can be used.
    • Removed the initial implementation, as this new data-driven implementation is far more stable.
  • Added the frozenlib:config_predicate Tree Decorator, with the following format:
    • decorator: The Tree Decorator to generate.
    • predicate: The Config Predicate to test, determining whether decorator can generate.
  • Added the frozenlib:probability Tree Decorator, with the following format:
    • decorator: The Tree Decorator to generate.
    • probability: The probability for decorator to generate.
  • DataMarkerProcessableSinglePoolElement and DataMarkerProcessableLegacySinglePoolElement are now both abstract classes.
    • This change allows for easy handling of Data Markers without the need for mixins.
  • Added the ParticleSpawner class, assisting in setting up client-sided particle spawners, e.g., Pollen particles spawning from Pollen blocks.
  • Added new implementations of BlockRenameFix and BlockPropertyRenameAndFix that work on 26.3-snapshot-7+.

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