From Beyond: Tiberium

Brings tiberium into Minecraft. The greatest and the worst resource! And, the S'kryn invasion?

File Details

from_beyond-4.0.0-forge-1.20.1.jar

  • R
  • Jun 14, 2026
  • 100.69 MB
  • 20
  • 1.20.1
  • Forge

File Name

from_beyond-4.0.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:from-beyond-1379265:8247932")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added tiberium layer on all compatible entities when theyre infected
Changed mixer recipe for stabilised tiberium to use dust instead of compressed
Fixed launchpad not acting correctly
Tiberium items no longer spawn crystal upon dropping
Fixed drone platform not building rift generator correctly
Nerfed buzzer damage from 1 to 0.5
Changed crate blocks, now they act as shulker boxes
Reduced tiberium growth speed
Added new visual effect to tiberium poisoning, fog is disabled by default
Changed scanner, if you already crafted it before this update, don't worry, old scanner is still usable, but new one (which is same model) doesnt have broken hand model and has screen animation
Changed s'skryn ai, now they protect each other
Changed all machines logic so they can accept json recipies (chemical mixer is too complex to change, doesnt not affect it)
Changed steel press logic for change above, now press heads have different powers and processing speeds.
Added S'kryn drop pods that drop when base requests reinforcements and during raid on player
Added new units, Explorer, builds a small front line base, Assimilator, builds turrets, healing devices and plants mines, Mirage trooper, camouflages as a tree, Seeker mortar, fires long range flechette mortars
Added soundtrack control system for smooth fading, priority and volume control. Use Records sound volume to control the volume, or disable soundtracks entirely inside client config!
Photon integration, effects are clientside and can be toggled off on clientside config, if photon mod is not present, the mod will work but with no photon effects
Changed ion storm machinery logic, now all machines including from other mods that contain energy Forge energy when exposed to sky will slowly drain their energy
Added ion lightning rod to protect machinery from draining and also creates some energy from lightning strikes
Changed all event mob spawn logic
Added tiberium floater, a floating squid-jellyfish like entity that attacks using lightning bolts. Very dumb
Changed tiberium palm model
Changed S'kryn building logic
Changed behaviour of Planetary assault carrier, Devastator, Mothership to loose target when too far away or behind a wall
Added veinhole monster, grinder ability to mine veinhole mines and veinhole miner machine
Changed rifle and machine gun sounds, changed nailgun sounds
Added deposit plants as tiberium flora, they can be harvested early game for precious resources, including from beyond aluminium, titanium, australium, rubber, nod and gdi scrap
Reworked antidote, added ;esser antidote, obtainable early game, but has a 50% chance of reducing stage
Added blossom flower, just a dangerous flower
Changed Invader, it doesn't turn now, makes climbing inside easier
Decreased tiberium damage
Made infected mobs or players wearing full protective armor to not infect mobs nearby
Decreased range of infected mob spawning sound
Added catalyst bomb to clear tiberium in whole chunk
Added catalyst block that slowly clears tiberium in a chunk but consumes energy, multiple machines can be used
Added cluster projectiles to Devastator, and buffed its targetting range
Changed blood of gods ability to properly place blocks
Added raw ore counterparts to existing mod ores
Tweaked ai for all early game bosses
Fixed overpowered railgun reload duping
Made grinder not break blocks inside Invader

For addon making contact me on my discord server