skillengine-1.3.3
Curse Maven Snippet
What's new
- Cleared stale ability slots, ability cooldowns, and tag cooldowns before loading saved player skill data.
- Re-registered ability key mappings so ability hotkeys are available on the client.
- Hardened ability activation, binding, and client cooldown handling against invalid slots or unavailable abilities.
- Updated
ResourceLocationconstruction in capability and skill node loading code to use the current helper APIs. - Added recursive multi-node unlock plans so unlocking a skill can also unlock its missing parent path when all requirements and total costs are valid.
- Added recursive multi-node unlock plans so unlocking a skill can also unlock its missing parent path when all requirements and total costs are valid.
- Unequipped active abilities when the skill tree is reset through Ascend.
- Preserved player skill data across death/clone events by reviving the original player's capability while copying saved skill data.
This mod has no additional files

