File Details
FreezeFrame-1.1-mc26.2
- R
- Jun 18, 2026
- 2.02 MB
- 223
- 26.2
- Fabric + 1
File Name
FreezeFrame-1.1-mc26.2.jar
Supported Versions
- 26.2
Curse Maven Snippet
- Bumped Freeze Frame's protocol version to 2.
- Added Film Filters.
- Film Filters come in two variants:
- Special
- Added the `freezeframe:special_film_filter` Dynamic Registry.
- Special Film Filters are data-driven with the following format:
- `shader`: The ID of the shader to be applied.
- `shader_uniforms`: The uniforms to be passed to the shader.
- Can be applied up to one time per Film item each, via crafting recipe.
- Dye
- Can be applied to Film items via crafting.
- When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer.
- When multiple Dye Filter Layers are present, they be applied separately.
- Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full.
- Up to eight Film Filter Layers can be applied to a Film item.
- Added the `freezeframe:film_filter` recipe type, with the following format:
- `category`: The Recipe Book category for the recipe.
- `group`: The Recipe Book group for the recipe.
- `film`: The base Ingredient to apply the filter to.
- `special_film_filter_and_ingredient`: An optional field to be used when making a Special Filter recipe.
- `ingredient`: The Ingredient required for the Special Filter.
- `special_film_filter`: The Special Filter's ID.
- `dyes`: An optional Ingredient to be used when making a Dye Filter recipe.
- `exclusion_tint_material`: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter.
- `result`: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically.
- Added a config option to disable Film Filter crafting.
- Photos can now be placed inside of Books.
- A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look.
- If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over.
- Added a config option to disable Photo placement inside of Books.
- Added the Photograph Tracking system.
- Lists out all Photo IDs, and the count of active instances for each Photo.
- Each Photo taken, developed, and cloned will increment the tracker.
- Each Photo destroyed or deleted will decrement the tracker.
- When the tracker reaches zero, the respective file for the Photo will be deleted.
- Added a config option to disable Photograph tracking.
- It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing.
- The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes.
- The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book.
- Added a statistic for interacting with a Developing Table.
- Photos now ignore fog created by effects (e.g., Blindness and Darkness.)
- Added a config option to toggle this behavior.
- Added a config option to toggle scope zooming.
- While scoping, the hotbar, crosshair, and block outlines will no longer render.
- Added three config options to toggle these behaviors.
- Added a config option to render held Photo items in 3D when viewed in third-person.
- This is disabled by default.
- Photo item rendering now supports rendering a back side.
- Added the `FRAME_BACK` Frame Type.
- Tripods now have three legs instead of four.
- The rotation of the Tripod's legs is now relative to the center of the Tripod.
- Decreased the chance for the creaky sound to play when adjusting the height of a Tripod.
- Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels.
- Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default.
- Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale.
- Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip.
- Fixed an issue that would cause an error about the `ContainerComponentManipulators` class to log, despite working as intended.
- Fixed the Film tooltip to now be centered regardless of the tooltip's width.
- Fixed the dark border on the inner part of the Camera's scope overlay not being transparent.
- Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture.
- Fixed a bug that caused Tripods to despawn when far from a Player.
- Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted.
- Photos taken by Tripods now use Environment Attributes at their position instead of the Player's.
- Photos taken by Tripods now use the Tripod's eye height instead of the Player's.
- Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted.
- Fixed a bug that allowed GUIs to render while a Photo is being taken.
- Debug renderers no longer render while a Photo is being taken.