File Details
fowevahtools-2.1.0-26.1.2.jar
- R
- Jul 3, 2026
- 4.16 MB
- 14
- 26.1.2
- NeoForge
File Name
fowevahtools-2.1.0-26.1.2.jar
Supported Versions
- 26.1.2
Curse Maven Snippet
Fowevah Tools — Version 26.1.2 Changelog
Fowevah Tools has been ported to Minecraft 26.1.2 on NeoForge, with the main goal of keeping the mod playable on the newer Minecraft version while also improving admin safety, shrine protection, and several weapon/guardian behaviors.
Version Update
- Ported Fowevah Tools to Minecraft 26.1.2.
- Updated the project for NeoForge 26.1.2.
- Updated the development/runtime setup to use the newer Java version required by this Minecraft version.
- Adjusted older 26.2 API usages so the mod can compile and run properly on 26.1.2.
Admin Creative Key System
The Admin Creative Key system received a major rework to make it safer, cleaner, and harder to abuse.
Admin Key Menu Rework
- Removed all Fowevah Tools items and blocks from the Admin Key menu.
- Removed the old tab layout.
- Added new organized block tabs, such as:
- Stone
- Dirt & Sand
- Wood
- Plants
- Nether
- End
- Ores & Minerals
- Redstone
- Utility
- Decoration
- Lighting
- Colored Blocks
- Misc Blocks
- Reorganized blocks to stay closer to the normal vanilla creative menu order when possible.
- Expanded and polished the menu layout so text no longer overlaps the search bar.
- Separated the Admin Block Vault from the player inventory.
- Added an Inventory label between the admin vault and the player inventory grid.
- Replaced the old page system with a scrollable vault menu.
- Added mouse wheel scrolling.
- Added a draggable scrollbar on the side.
- Synced the current tab/search/scroll position properly so clicked items give the correct block.
Removed Dangerous/Admin-Only Blocks From the Menu
The Admin Creative Key menu no longer includes vanilla admin/technical blocks such as:
- Command Block
- Chain Command Block
- Repeating Command Block
- Structure Block
- Structure Void
- Jigsaw Block
- Barrier
- Light Block
- Test Block / Test Instance Block if present
Admin Creative Key Permissions
The key now has a proper ownership and permission system.
New Final Command Set
The Admin Creative Key commands are now simplified to:
/fowevah admin_creative_key allow <player>
/fowevah admin_creative_key revoke <player>
/fowevah admin_creative_key reset
/fowevah admin_creative_key list
Allow Command
/fowevah admin_creative_key allow <player>
- Gives the player permission to use the Admin Creative Key.
- Automatically gives them a proper owner-bound key.
- If the player cannot receive the key yet, it queues it for later.
Revoke Command
/fowevah admin_creative_key revoke <player>
- Removes that player’s rights to use the Admin Creative Key.
- Deletes their bound key.
- Removes invalid or stolen copies connected to that player.
Reset Command
/fowevah admin_creative_key reset
- Revokes Admin Creative Key access from everyone.
- Deletes every Admin Creative Key copy it can find.
- Invalidates old hidden/unloaded copies using a server-side generation system.
- Old keys found later are automatically treated as invalid and removed.
List Command
/fowevah admin_creative_key list
- Shows how many players are currently allowed to use the Admin Creative Key.
- Shows the names of allowed players.
- Falls back to UUIDs only if the server does not have a cached player name.
Admin Creative Key Protection
- Keys are now bound to the player who received them through the admin command.
- If the owner drops the key, the dropped key is deleted and returned to the owner.
- If another player gets the key without being allowed, the key is removed from them.
- If an unbound key is obtained through creative, vanilla
/give, or another invalid method, it is deleted. - If the owner is offline, the key return is saved for later.
- If the owner’s inventory is full, the key waits until space is available.
- Stolen or invalid keys cannot open the admin vault menu.
- If a player dies, the key is no longer added to the dead player entity.
- The key is now returned only after the player has revived.
- When a player joins the server, the mod scans them to check:
- Whether they are allowed.
- Whether they have a valid updated key.
- Whether they have an old, invalid, unbound, revoked, or stolen key.
- Whether they hid a key in their ender chest.
- Every 5 minutes, the server checks allowed players and gives them a proper key again if missing.
- The 5-minute scan also removes invalid keys from:
- Online inventories
- Online ender chests
- Dropped items
- Loaded containers
- Saved offline player inventories
- Saved offline player ender chests
Admin Vault Highlight System
- Added an admin command to highlight blocks placed from the Admin Creative Key menu.
/fowevah admin_vault_highlight
/fowevah admin_vault_highlight toggle
/fowevah admin_vault_highlight on
/fowevah admin_vault_highlight off
/fowevah admin_vault_highlight status
- Blocks placed from the Admin Block Vault can now be visually identified by admins.
- The first version used glowing armor stand corner markers.
- This was replaced with a cleaner client-side PNG marker system.
- Each admin-menu block now gets one visible PNG marker in the center of the block.
- The marker is visible through blocks.
- No armor stands are spawned for block highlights anymore.
- Dropped admin-menu items still receive a glowing outline.
Shrine Anti-Cheat System
Shrines now have centralized anti-cheat protection.
- Added a reusable shrine anti-cheat guard system.
- Devil Spear, Frostmourne, and Herobrine shrines now use the same central shrine validation system.
- Future shrines can be added through the same guard so they automatically inherit this protection.
- Shrines cannot be activated if built using illegal admin-menu blocks.
- If a player tries to activate a shrine with illegal blocks:
- The shrine activation is cancelled.
- The shrine structure is destroyed.
- A server-wide chat message is sent:
PlayerName Tried to cheat their way into building a shrine, how dissapointing.
- The player is struck by lightning every tick for up to 5 seconds.
- If the player survives the punishment period, they are killed by the server command system.
- Illegal shrine block markers are cleared after the punishment.
Devil Spear Changes
- Fixed the Devil Spear getting stuck on blocks when returning to the player.
- The spear now uses a true no-clip return movement system.
- While returning, the spear phases through:
- Blocks
- Entities
- Walls
- Terrain
- The return movement now manually updates the spear position instead of relying on vanilla projectile movement that can collide with blocks.
Stone Angel Guardian Changes
Melee Attack Movement Lock
- The Stone Angel now stops moving while performing its melee attack animation.
- Pathfinding is stopped during the slash.
- Horizontal movement is cancelled during the melee animation.
- The angel can still face/look toward its target while attacking.
- Beam attacks, leap slams, stagger behavior, landing, waking, and return-home behavior remain unchanged.
Beam Visual Rework
- The Stone Angel beam attack now looks closer to the Warden sonic boom attack.
- Beam particles were changed to Warden-style sonic boom visuals.
- Beam charge and impact sounds now use Warden-style sonic charge/boom sounds.
Leap / Jump Particle Rework
- Removed the bright white jump particles.
- Replaced them with a more smoky and windy visual style.
- Leap and slam effects now use particles such as:
- Cloud
- Smoke
- Large smoke
- Ash
- Gust
- Dust plume
Summary
This update focuses heavily on making the 26.1.2 NeoForge version stable, safer, and more polished, especially for admin-only tools and shrine progression. The Admin Creative Key is now much harder to duplicate, steal, lose, or abuse, shrine cheating is punished automatically, and the Stone Angel and Devil Spear both received important gameplay and visual improvements.