Forgotten Relics Plus 1.7.2
Curse Maven Snippet
What's new
Forgotten Relics Plus 1.7.2
Minecraft 1.21.1 / NeoForge
Fixes
- Prevent charge, recharge, cooldown and target updates from repeatedly lowering and raising held spellbooks. Normal casting swings and item switching remain intact.
- Correct Thunderpeal lightning ribbon winding and segment joints, attach beam endpoints to moving targets, and add the missing direct-hit beam. Remove the oversized green impact effect.
- Fix flattened spell flashes and incorrect normals. Synchronize Chaos Tome seeker state so clients apply the correct projectile drag.
- Render the King's Codex summoning circle through a standard translucent emissive entity layer.
Changes
- Smooth projectile corrections with critical damping and interpolate rendered motion between ticks. Retain the existing 5-tick network update interval.
- Prefer the monster directly under the caster's aim; otherwise prioritize bosses, champions and ordinary enemies within the caster's forward view. Keep existing targets stable and stagger searches every 10–12 ticks. Exclude the caster, allies and their tamed pets from automatic targeting.
- Limit homing turns, ease acceleration and braking, and smooth random wandering to reduce sharp corners and triangular paths.
- Move spell trails and lightning to the standard particle atlas pipeline; use standard entity layers for spell orbs, flashes and weapon models. Cache effect geometry and bound lightning complexity.
- Compact and reorganize the research tree, refine lower branches, and update the showcase image and concise project descriptions.
Other
- Synchronize published GitHub release artifacts and the same changelog to CurseForge.
- Keep development tooling in PowerShell and remove redundant Markdown documents.
- Build, resource validation and 36 automated tests passed. Individual shader packs have not all been tested in game.
Forgotten Relics Plus 1.7.2
Minecraft 1.21.1 / NeoForge
修复
- 修复法典因消耗、充能、冷却和目标数据更新而反复收起、抬起的问题,保留正常施法挥手与物品切换动画。
- 修正雷霆法典闪电光束的顶点绕序与段间接缝,让端点跟随移动目标,补上直接命中目标的连接光束,并移除大尺寸绿色命中特效。
- 修复法术光芒被压平及法线错误的问题;同步混沌法典的追踪状态,避免客户端使用错误阻力。
- 将王之宝典召唤法阵改用标准半透明自发光实体渲染通道。
调整
- 使用临界阻尼平滑球体同步误差,并在渲染帧间插值运动,保留原有 5 tick 网络同步间隔。
- 自动觅敌优先选择玩家准星指向的怪物;其余目标以玩家前方视线为基准,按首领、精英、普通怪物排序。保持目标稳定,每 10~12 tick 错峰重评,排除施法者、队友及其驯养宠物。
- 限制追踪转角、平滑加减速与随机游走,减少锐角折返和三角轨迹。
- 将法术尾迹、闪电移至标准粒子图集通道,球体、光芒及武器模型使用标准实体通道;缓存特效几何并限制闪电复杂度。
- 收紧并重排研究树,优化下半部分分支,更新展示图片并精简项目介绍。
其他
- 将已发布的 GitHub 构建包及同一份更新日志同步至 CurseForge。
- 开发工具统一为 PowerShell,清理冗余 Markdown 文档。
- 构建、资源校验与 36 项自动化测试通过;尚未逐款光影进行游戏内实测。
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