forcemaster_rpg-neoforge-3.0.0+1.21.1.jar
Curse Maven Snippet
What's new
3.0.0 - 1.21.1
- Adapt to Spell Engine 1.9.10+ API Changes Spell Expansion
- T2 Baraqijal Esna: Launches a bolt of Baraqijal's light, dealing damage and stacking the target with the Light of Baraqijal Effect.
- Lowering their resistance to arcane magic and damaging them over time.
- T3 Nen Sphere: Charge a magic sphere, unleashing it as a piercing beam. The longer you charge, the further and harder it strikes.
- Dealing damage and overloading you with Arcane Overflow, scaling with your charge.
- T4 Sonic Hand: Unleashes 5 blindingly fast fist strikes, each dealing melee damage. Consumes Arcane Overflow. Balancing & Internal Changes:
- Added uk_ua localization- #8 - thx Ch1sho
- Clean up Code
- Changed the Color of Forcemaster Particles, Spell Textures and Effect Textures to bright blue, representing another type of "Arcane" Magic
- tweaked some Spell Power Coefficient Numbers and for some Spells used the new PowerBlend feature for better hybrid melee/arcane treatment
- Armory & Arsenal Compat Equipment is now added to a separate Item Group
- Fixed Burstcrack not triggering Arcane Overflow
- Forcemaster Spells are now divided in two Groups: Brawl & Might
- Nen Focus & Arcane Overflow now use Spell Engine's GlowingItemStatusEffect Renderer
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