ForcedToFeel-1.1.3.jar
Curse Maven Snippet
What's new
- No hay bales in villages. They were the loudest thing on the landscape, and this world is not meant to be loud.
- The map you start with now draws the edge as a red ring, so where the world stops is a line on the paper rather than a guess about where the ink ran out.
- The book, the map and the spyglass you start with are now three separate settings. A pack that has its own guide can drop the book and keep the map, which is the only thing that says how big the world is.
Fixed — these shipped in 1.1.1, which never made it here, so they are new to you
- Rare encounters could, with bad luck, cost you your inventory. They can't any more: nothing that happens to you down there is allowed to become a real death.
- Some of what you were meant to see was being thrown away by the game's Particles setting. If you play on Decreased or Minimal, you were missing things. You aren't now.
- Fixed a case where the screen could stay dark after an encounter ended.
- No more waking up somewhere you didn't lie down.
- A lot of new settings: darkness level, fog distance, how solid the things you glimpse are, how loud and how long an encounter runs, how often one is possible. All of it is live — edit the config while the game is open and it takes effect.
Requires
- NeoForge 26.2.0.59 or newer. That is the first stable build for this version, and the one this is built against.
Removed
- Herobrine.
This mod has no additional files

