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For The Void Origins

Adds a Kha'Zix-inspired Origin with stealth, deadly claws, projectile spikes, and leaping abilities.
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for-the-void-forge-1.20.1-0.7.3-complete.jar

File namefor-the-void-forge-1.20.1-0.7.3-complete.jar
Uploaded
Oct 3, 2026
Downloads
23
Size
5.3 MB
Mod Loaders
Forge
File ID
9042632
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:for-the-void-origins-1696753:9042632")

Learn more about Curse Maven

What's new

For The Void — 0.7.3 Beta

Changes since 0.7 · Minecraft 1.20.1 Forge

Combat & Evolution

  • Removed the movement-speed damage bonus caps from Assassin Q and W.

  • Reworked Assassin Q:

    • Normal: 8 base damage + movement-speed bonus + 2 armor-bypassing damage.

    • Isolated: 16 base damage + movement-speed bonus + 6 armor-bypassing damage.

    • Rear attacks against isolated targets multiply both damage portions by 1.25.

    • Splash deals half the non-isolated Q damage, including half its armor-bypassing portion.

  • Reworked Bruiser Q:

    • Normal: 12 damage + 5% of the target’s maximum health.

    • Isolated: 16 damage + 10% of the target’s maximum health.

    • Ignores 20% of armor, replacing its previous separate armor-bypassing damage.

  • Increased evolution requirements:

    • Assassin: 1,200 → 1,500 points.

    • Bruiser: 1,500 → 1,600 points.

  • Updated evolution progress indicators and branch descriptions.

Stealth & Mob Behavior

  • Flying or gliding now cancels origin-granted concealment and prevents it from activating.

  • This also cancels concealment from landing and Void Reflexes, along with the Ghost effect. Ordinary jumps and vanilla invisibility potions are unaffected.

  • Villagers now require line of sight before fleeing from Unwelcome Predator. They no longer flee from concealed players through walls or from invisible, Creative or Spectator players.

Visuals

  • Bruiser Q now uses an orange version of the original pixel slash animation, rendered on curved 3D geometry at a 15% larger scale.

  • Claws angle outward by 10° on each side.

  • Redesigned the cocoon with an uneven, stepped pixel silhouette and a sealed top.

  • Replaced roots and the opening mouth with an asymmetric, flat purple slime puddle.

  • Added stronger swirling ribbons and particles during cocoon formation.

  • Added an ending animation that separates the shell into five large sections.

  • Added an opaque first-person purple membrane overlay to hide interior cocoon geometry, with subtle veins, wet highlights and slow breathing motion.

Mob & Food Tags

  • Added global exclusions for evolution points and kill-based passive progress:

    • khazix:no_evolution_point_mobs

    • khazix:no_passive_progress_mobs

  • Added food compatibility tags:

    • khazix:carnivore_foods

    • khazix:no_carnivore_foods

    • khazix:forbidden_foods

  • Added reset ingredient tags:

    • khazix:reset_meat

    • khazix:no_reset_meat

  • Food tooltips now follow the same eligibility rules as consumption.

  • New tags are empty by default, allowing datapack customization without changing existing eligibility.

Commands & Fixes

  • Added /khazix unlock_all_passives for testing.

    • Requires cheats/operator permission, an active origin and no active cocoon.

    • Unlocks all passive requirements and grants five selection points. Choose passives through the evolution GUI.

  • Fixed a startup crash caused by incorrect Forge config initialization.

  • Added a config initialization check to the build process.

Installation: Replace the previous For The Void JAR. Do not keep multiple versions installed. Clients and servers should use matching versions.

Testing: Compilation, config initialization, combat rule checks and JAR validation passed. Full in-game and multiplayer testing remains ongoing.

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