Description
Last version: 1.2.2
Ultima version: 1.2.2

-ingles
This mod adds a single block capable of claiming villagers in exchange for an emerald,
it to you ...
as if you were selling a house or land.
but watch out there are bad people also the "pillagers"
They will destroy your poster if you inadvertently attract them.
not only that if you are not attentive it can destroy all your terrain.
you were tired of them cheating you with emeralds and not only that carrying them in a boat and turning you
crazy to lure them into your home?
Well, calm with this poster you can rip them off!
create villages, towns, cities, galaxies ... oops wait forget that last one.
and that's not all ...
They will also say funny phrases before or when they buy or when they break the poster ...
enjoy the mod !!!!
Commands
setTickForSale with 1 argument --> int = number, ticks to pass for "for sale" action
20 ticks = 1 sec
default 1000; = 50 sec
,
setnoinvasion with 1 argument -> boolean -> false / true (theoretical at the moment, warn if it works to update this ... please.)
,
setnopillagers with 1 argument -> boolean -> false / true ... directly disable the existence of pillagers and ravagers ...
-spanish
Este mod añade un unico bloque capaz de reclamar aldeanos a cambio de una esmeralda,
ello a ti...
como si estuvieses vendiendo una casa o un terreno.
pero atento hay gente mala tambien los "pillagers"
ellos te destruiran el cartel si los atraes sin querer.
no solo eso si no estas atento puede destruir todo tu terreno.
estabas arto de que te estafasen ellos a ti con esmeraldas y no solo eso cargando con ellos en una barca y volviendote
loco para atraerlos a tu hogar?
pues tranquilo con este cartel puedes estafarles tu a ellos!
crea aldeas, pueblos, ciudades, galaxias... ups esperen olviden eso ultimo.
y no es eso todo...
tambien diran frases graciosas antes o cuando compran o al romper el cartel...
disfruta del mod!!!!
Comandos
setTickForSale con 1 argumento --> int = numero, ticks a pasar para una accion de "for sale"
20 ticks = 1 seg
normal 1000 = 50 seg;
,
setnoinvasion con 1 argumento --> boolean --> false/true (teorico de momento, avisad si funciona para actualizar esto... por favor.)
,
setnopillagers con 1 argumento --> boolean --> false/true ... desactiva directamente la existencia de pillagers y ravagers...
Last version: 1.2.2
Ultima version: 1.2.2


